metadude Posted January 18, 2011 Share Posted January 18, 2011 Does anyone know how to fix this? I finished making my own npc, ran error checks and all. He shows up in tes cs but doesn't show up ingame... How does one fix that problem? Link to comment Share on other sites More sharing options...
NellSpeed Posted January 18, 2011 Share Posted January 18, 2011 What did you use to activate the .esp before launching the game? And where did you place the NPC in the game? Link to comment Share on other sites More sharing options...
metadude Posted January 18, 2011 Author Share Posted January 18, 2011 I used the "Data Files" function on the launcher and as for the npc. i placed him in the middle of the market district Link to comment Share on other sites More sharing options...
NellSpeed Posted January 18, 2011 Share Posted January 18, 2011 Just for the record, I've noticed that sometimes, if I activate something (either via launcher or OBMM), and then for whatever reasons I launch Oblivion instead of using, and before closing, the launcher/OBMM, the esp doesn't seem to "show" in-game. I tend to do that sometimes when I test. Some other possibilities: the NPC "fell" through the cell (I've had that happen, too.)-- reloading the cell and/or save-reload may bring him/her back. Or depending on what packages you added, the NPC may have teleported to wherever they're supposed to be at that hour. Yeah, I've had that happen, too. Everything I know about modding, I've learned by screwing up! Link to comment Share on other sites More sharing options...
metadude Posted January 18, 2011 Author Share Posted January 18, 2011 (edited) so what is a good way to fix either of those problems??? btw, the npc is a companian Edited January 18, 2011 by metadude Link to comment Share on other sites More sharing options...
NellSpeed Posted January 18, 2011 Share Posted January 18, 2011 If the NPC "fell" through the cell (I've had that happen, too.)-- reloading the cell and/or saving then reloading may bring him/her back. Or, you can open the esp back up in the CS and re-position the NPC. For the other possible problem, it depends on what AI packages the NPC has. Link to comment Share on other sites More sharing options...
metadude Posted January 18, 2011 Author Share Posted January 18, 2011 simple companian scripts Link to comment Share on other sites More sharing options...
NellSpeed Posted January 18, 2011 Share Posted January 18, 2011 Okay-- but what are they? Do they make the companion do things at different times of the day? Is the companion supposed to wander or move around without you? Link to comment Share on other sites More sharing options...
metadude Posted January 18, 2011 Author Share Posted January 18, 2011 gah! he shows up now but none of the scripts work! Link to comment Share on other sites More sharing options...
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