Jump to content

Anyone know how to duplicate stuff in TES5Edit


hellacool

Recommended Posts

Just in case you all need a little more information, I downloaded TES5Edit in order to duplicate the SKyrim world space in Creation Kit, for a mod I want to try. It doesn't require a lot of the cities (like riften or solitude). I just want to duplicate the entire worldpce, and then delete all I don't need (navmesh, objects, NPC's,) Basically all I want is the landscape and trees with mountains and ranges in place. I HAD heard of a person trying to make a modders resource for this, but I've found nothing more than the original post. Is there a way I can do this, either copying the entire world and deleting what I dont need OR just having the landscape and mountain ranges?

 

Thanks to any help given.

Link to comment
Share on other sites

I'm going to show you a series of screen shots of how to create a new world space, you need to start the kit from within steams system, understand?

 

I can show you how that looks too.

http://s26.postimg.org/p6wallg95/World_space_creation_Sky_Rim.jpg

Edited by Purr4me
Link to comment
Share on other sites

The "Duplicate" option for Tamriel/Skyrim is bugged and it crashes the program. I thought it was my laptop, but I've done it on a better one and its done the same. I've also looked it up.

Link to comment
Share on other sites

  On 5/30/2015 at 5:17 AM, hellacool said:

The "Duplicate" option for Tamriel/Skyrim is bugged and it crashes the program. I thought it was my laptop, but I've done it on a better one and its done the same. I've also looked it up.

building now: this will take some time, you do know that right?

  Quote

 

basically all I want is the landscape and trees with mountains and ranges in place

you sure that's all you wanted?

Edited by Purr4me
Link to comment
Share on other sites

Finished it, but...it's kinda large. (205 MB (215,373,496 bytes)

I noticed that the update.esm has all of this in it + the things you did not want.

It has this (1.44 MB (1,518,686 bytes) and it's kinda small, how ever most of the same things are there in both mods.

 

What I made for you contains tons of data not normally seen in a tool, it has substance, is solid where as the other things are hollow and are without a great deal of things, Just a patch "update.esm".

 

this is the point where you decide what to call your world space and I assign a name and data number to it so its' not An (ITM).

It requires that in order to load it back into the kit other wise...it will be useless to you.

 

completely nav-meshed ,all markers, barriers, bounds, water, just everything top do with the world space and lands.

It has or contains "zero" scripts, quests or links to them..It is tarmiel and others...barren and blank as you asked for.

 

choose your poison. What shall I name this bad boy?

 

Kitty Black

Link to comment
Share on other sites

Sorry, I had to go to bed. Regarding your earlier post, at 12:37, it probably did take a long time. And yes, the small rock pieces I can place. For the mod, there aren't a lot of buildings since it's taking place in another time, specifically the first era. The buildings I dont want are Snow-Elf and dwemer, but since most are in ruins (also cause there basically is no snow-elf buildings in vanilla skyrim) it'll be pretty easy to build the exteriors and most of the interiors.

 

I guess name it Ancient Skyrim, unless this is planned to be a modders resource for everyone. Is it considered a separate cell from the original Skyrim?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...