bryman1970 Posted January 18, 2011 Share Posted January 18, 2011 I've retextured a skeleton using the original Skeleton.NIF file. It's saying the new skeleton doesn't have an animation class. I guess I was under the assumption that since I used a pre-existing .NIF file that already had animation, it would work. But thinking back, I DID overwrite that file, so the new mesh would need to have new ones created. The only thing I want to change about this skeleton is the color. Everything else will be exactly the same. What would it take for me to apply new animation? Link to comment Share on other sites More sharing options...
homme Posted January 28, 2011 Share Posted January 28, 2011 I've retextured a skeleton using the original Skeleton.NIF file. It's saying the new skeleton doesn't have an animation class. I guess I was under the assumption that since I used a pre-existing .NIF file that already had animation, it would work. But thinking back, I DID overwrite that file, so the new mesh would need to have new ones created. The only thing I want to change about this skeleton is the color. Everything else will be exactly the same. What would it take for me to apply new animation? I can't answer that question but here is one of many tutorials about this subject. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118 Link to comment Share on other sites More sharing options...
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