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I've retextured a skeleton using the original Skeleton.NIF file. It's saying the new skeleton doesn't have an animation class. I guess I was under the assumption that since I used a pre-existing .NIF file that already had animation, it would work. But thinking back, I DID overwrite that file, so the new mesh would need to have new ones created. The only thing I want to change about this skeleton is the color. Everything else will be exactly the same. What would it take for me to apply new animation?
  • 2 weeks later...
Posted

I've retextured a skeleton using the original Skeleton.NIF file. It's saying the new skeleton doesn't have an animation class. I guess I was under the assumption that since I used a pre-existing .NIF file that already had animation, it would work. But thinking back, I DID overwrite that file, so the new mesh would need to have new ones created. The only thing I want to change about this skeleton is the color. Everything else will be exactly the same. What would it take for me to apply new animation?

 

 

I can't answer that question but here is one of many tutorials about this subject.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118

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