AmplSi Posted May 30, 2015 Share Posted May 30, 2015 So I have been working on a weapon mod (as you may have seen in the Mod Talk forums) and was going to test them out. At first, I decided it would be best to ONLY load it and its masters (Skyrim, Update, Dragonborn, Dawnguard). When I clicked "Disable All Active," it ended up also disabling the Update.esm, and with the version of NMM I had at the time, it did not let me select or move the .esm. After that, I updated to the latest version (0.55.0) and let it load up. Update was now checked, so I entered the game (I had re-imported that last load list in my first attempt to fix the Update.esm bug, and so I didn't mess with it afterwords). When the game loaded up, I realized that none of what my .esp had added to the game was present. I look back into the NMM load order, and my .esp is nowhere to be found, despite having zero troubles with the plugin beforehand. As if it had just been completely forgotten by NMM. What's weirder is that every other plugin (out of my 205) is present in the load order, and the selected ones appear fully in-game. It IS present in the Data folder, so that should not be the problem. It is also open in the CK, but that has never created any issue before. If anyone has any idea as to how to fix this, I'd be extremely grateful for your input. Link to comment Share on other sites More sharing options...
AmplSi Posted May 30, 2015 Author Share Posted May 30, 2015 Closing the CK (after saving it, of course) and re-launching NMM has not fixed the issue. It does, however, appear in the normal launcher's data files menu (I normally launch through SKSE in NMM). Link to comment Share on other sites More sharing options...
AmplSi Posted May 30, 2015 Author Share Posted May 30, 2015 After re-opening the mod manager again, deselecting everything manually, and re-importing the load order, my .esp is finally selected. Link to comment Share on other sites More sharing options...
Recommended Posts