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Furniture vs. Clutter HELP!


nyteschayde

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Sure I'll definitely keep updating this thread so others can figure it out when they need to too. One thing that causes me to question my direction is that even when I load the office chair nif in nifscope it shows that there are 0 animations. I can see the outline of the person standing and sitting from both sides of the chair but that may be a red herring or perhaps only half the puzzle. Do you know how to assign an idle animation to an object like a chair? (Assuming that the sit active markers are idle animations).

 

Here are some screens. First the chair I started from, second the new toilet chair furniture item. Finally the office chair in NifScope. It seems that the sitting standing animations are called positions within the nif, whatever that equates to.

 

20110119-p7u7tp6rmybcc2gq9ngyc31kba.png

20110119-qeshykxtyf7idpsn7urya4kdd3.png

20110119-nyqijkr5abjrmwdt2i9h4eu6k1.png

 

I have to admit I am not knowledgeable about blender or nifskope. There are a bunch of nifskope tutorials at sourceforge. I have seen a page under the TES wiki that gives another bunch of nifskope tutorials but I did not bookmark it, and I cannot conveniently find it right now. As you may know, oblivion and FO3 both use the same basic engine, but they have been released longer. Their forums, adjacent to here, contain a bunch of pinned FAQ articles, which probably point to many nifskope tutorials.

 

Sorry I cannot help more exactly, maybe others can. Or if you find a tutorial which solves your problem, please post the link back here.

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Thanks I'll follow a few tonight and see what I can't break. :)

 

I have seen a page under the TES wiki that gives another bunch of nifskope tutorials but I did not bookmark it, and I cannot conveniently find it right now.

http://cs.elderscrolls.com/constwiki/index.php/Category:NifSkope_Tutorials

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Grrr. So I managed to copy the FurnitureMarker bits using NifScope from the chair nif to the toilet nif. Of course the orientation was wrong so I spent a while entering semi-random numbers until things were positioned correctly. I then used the new modified nif on the furniture. When I added it I saw, for a very brief moment, the markers then they disappeared. Leaving me with a seat, that looks correct but that cannot be sat upon. Sigh.... back to the drawing board.

 

http://img.skitch.com/20110120-pg4kfttg4cbugs7qs6q62f9nht.preview.jpgClick for large view

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Excellent. It is worthwhile to learn to use fnvedit, with its 150+ page manual. There is a very detailed chapter on how to merge FO3 objects into FNV. So, using fnvedit, you should be able to directly use the working toilet. As far as I know, you are required to give credit when you use an item created by somebody else; it is better (but not required) to specifically get the creator's permission. The exception is if the creator has specifically denied permission to reuse. For example, bethsoft has specifically denied permission to use any of their unique FO3 or DLC content, so don't do that.
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Found one. I've contacted the author to see if I could use his mod and also if he would write in here how he's done what he did.

 

His mod

http://fallout3nexus.com/downloads/file.php?id=3604

 

Hi feel free to use my toilet mod for whatever you want.

 

It has been a fair while since I made this mod and have not done much outside a few pesonal things since.

I was not and am still not a very experienced Nifscope user so what I did was not too difficult.

From memory all I did was swap out the toilet for the chair in an existing animated chair file, pretty sure I changed all the info manually as cutting and pasting the toilet in just made a mess of things, the positioning was a trial and error thing.

I tried adding an animation to a blank toilet but I couldnt get it to work.

 

Sorry I cant be of much more help, but again feel free to use the mod for whatever you want.

 

Cheers Coneman

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Excellent. Thanks soo much. Could you please update the mod on fallout3nexus.com so that it reflects that others can reuse your mod? Right now your permissions state that it cannot be ported or reused in any way. Otherwise I'll keep this post and my email as proof that you've given permission. Thanks so much, again.

 

I must have been fairly close in replicating what Coneman had done since his files look very similar in nifscope. I'll keep playing with it because I'd like to know how to actually do this myself. I still have to be able to convert his mod changes to work in New Vegas as well. I'll keep things updated here as I make progress.

 

Found one. I've contacted the author to see if I could use his mod and also if he would write in here how he's done what he did.

 

His mod

http://fallout3nexus.com/downloads/file.php?id=3604

 

Hi feel free to use my toilet mod for whatever you want.

 

It has been a fair while since I made this mod and have not done much outside a few pesonal things since.

I was not and am still not a very experienced Nifscope user so what I did was not too difficult.

From memory all I did was swap out the toilet for the chair in an existing animated chair file, pretty sure I changed all the info manually as cutting and pasting the toilet in just made a mess of things, the positioning was a trial and error thing.

I tried adding an animation to a blank toilet but I couldnt get it to work.

 

Sorry I cant be of much more help, but again feel free to use the mod for whatever you want.

 

Cheers Coneman

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I recently asked Coneman how he replaced all the toilets. Did he do them all by hand? The answer is no; at least I hope not. For those who don't know, you can do a find/replace to find an object and replace them all with instances of new objects. Unless the objects are the same size and dimensions things will likely not work out well but otherwise it should do the trick!
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