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Furniture vs. Clutter HELP!


nyteschayde

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Wanted to update the thread on my progress. This link contains a single NSFW screen shot. I have a lot of the needs stuff in place but I have a long way to go yet. I am just happy to have made progress. I think I am going to have to learn how to scale the toilets down in size. Most people may not have noticed but the damn things are all out of proportion to the human sizes in the game. :-\

 

Anyhow, here ya go

Further Needs Mod Dev Update

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its great to hear your making headway.

I hopem you get it all working, and maybe, evena tutorial? ;-)

 

 

 

also - if yopu need any help with meshes for objects for your mod (shaving bag or something for instance) drop me a line.

Im always happy to offer what little experience I can. :)

Edited by AllanOcelot
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Thank you so much Allan. I may take you up on your offer for the meshes. Do you know you how to do animations as well? There are two things I'd like to add, animation wise, that I don't know how to do just yet. One is a squatting position for being able to "go" in the wild and another is men standing in a proper position at the urinals. I was kinda laughing to myself seeing that the characters have to strip completely since Fallout wasn't kind enough to give us top and bottom clothing.

 

I promise to do a full tutorial on what I've done as well as to put up an early version as soon as I get a few more things squared away. Current topics I'll cover in the tutorial, listed here as a reminder for me as well something for others to hold me to, are:

  • How to remove and reapply clothing using NVSE
  • How to disable for a period of time the ability for the player to do something
  • How to replace all the existing objects in a game with one you've designed (aka the toilets in this case)
  • How to attach a script to a piece of furniture and have it affect the main quest values
  • How to display text on the screen like in the HUD project using NVSE

 

The things I need to look into next are

  • How can I add modifiers to all the food and drink in the game and do I have to modify each one or is there a base object I can apply my scripts and logic to?
  • Create the new background/history menu
  • Determine the best rates of waste level, hygiene and comfort increase and decrease to create balance
  • Allow faucets and tubs and other water sources such as large bodies of water to reduce the hygiene meter and essentially clean up the player
  • Determine how to get the players to react differently to the player based on hygiene. I know I can add effects such as modified barter and/or speech skill but I'd like to be able to add conversation points without directly modifying the conversations of each and every NPC in the game. Hoping there's a way.

 

Allan do you live in the northern California bay area? If you do it might be nice to get together to go over some ideas.

 

its great to hear your making headway.

I hopem you get it all working, and maybe, evena tutorial? ;-)

 

 

 

also - if yopu need any help with meshes for objects for your mod (shaving bag or something for instance) drop me a line.

Im always happy to offer what little experience I can. :)

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hello Nyteschayde

 

I know how to do animations in blender, however, I do ont yet fully understand how to animate objects in new vegas,

Squatting and standing animations sound easy, just a little bone movement. I will certainly look into it for you.

 

As for editing all the food, I belive you would have to do it manually as you are essentially adding a new trait to the food.

The best way to eat away at the list ( pardon the pun ) would be to just steam roll through it one afternoon.

As for background/history menus, Im not quite sure what you mean.... If you mean loading screens with informaiton on them thats done easily enough. I belive its as simple as editing the image files, never done it myself.

 

For the large bodies of water, why not see if there is a way to copy the irradiated script, and mess with it a tad, tweak it so that the closer you go to a river, it activates a script similar to the Rads one. Once again, im not experienced in this field.

 

I doubt there is a way , but, one thing you could edit is the global Greeting ( in quests, topics, add new, greeting,) and set one of the scripting effects to be something along the lines of

 

`get player.hygene

if player hygene = 5

then

end

else

if player hygene = 10

start conversation,'

 

im sure one of the code monkeys woul be willing to help out.

 

my advice is not much, but I like to think the ideas would be useful.

And finally, I live in england, However I do have skype so we could always talk and share files via that.

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