Jump to content

NPC Quest pathing


badfrog

Recommended Posts

I made some changes to novac, and various NPCs that are part of Boone's initial quest have a set path they follow to Dinky, which has them walking into fences and walls..

how can I change their path so they go through the new gates and avoid the obstacles and get to where they need to go?

Link to comment
Share on other sites

Here are a few things to look for, sorry if some of them are obvious. Is the navmesh updated to match your new layout? Is the navmesh finalized? Are all the navmesh nodes mostly on the ground (sometimes you place them, and they turn out to be high in the air on a fencepost)?

 

Are you testing an esp file or esm? Sadly, I have NPC's walking into walls quite a lot with esp, but when I check the master flag using fnvedit, the same NPC's stop walking into the same walls. This is a bug somewhere; an esp should not behave any differently from an esm.

Link to comment
Share on other sites

NavMesh work sucks

 

I have checked it for errors, finalized it, etc. I see red triangles where they should be, yet the quest NPCs don't cooperate.

I finally get Clif to do more than just walk out of Dinky and back in again over and over, he navigates correctly to the new gate location, and instead of turning left and walking out towards the front of dinky, he hangs a right and walks down the the mcbride's, then hangs a left and just keeps walking.....

Bethesda's help page doesn't offer any help along these lines.. just how to put down a basic navmesh.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...