kungfubellydancer Posted January 18, 2011 Share Posted January 18, 2011 I have many clothing items that require alpha maps, sometimes layered over each other, like this dress, that has two meshes over one another that both need partial invisibility. But instead, they cancel each other out and make the boots underneath visible where they shouldn't be. Is there a way to work around this? http://i268.photobucket.com/albums/jj27/kungfubellydancer/234224.jpg Link to comment Share on other sites More sharing options...
baduk Posted January 19, 2011 Share Posted January 19, 2011 Hi! Its cause the nialphaproperty flag defalts to 237! All u gota do is change it to 4845 and then u get the regular alpha blending of layers. But! try testing it, walk into water walk over decals. My outfit had just 3 layers and thats including meatacps that were hidden at the time. but it would disappear!!So i made mine 4846 and it worked, but that could be hardware specific so im not sure if u want to do that. I have hd4850 GPU btw. but anyway 4845 is the normal flags valu for body cloting when u lok at em in the bsa and stuff. I think glasses and goggles and stuf us 4333 for if u wanta do em also. Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 19, 2011 Author Share Posted January 19, 2011 It was already set to 4845. When I set it to 4846, it made the partial transparencies solid but otherwise worked. Thing is, it looked terrible for the lace. So I just removed the alpha properties of the bottom skirt. Anyhow, I'll remember in the future to set it to 4846 for other clothing items that don't use lace. Link to comment Share on other sites More sharing options...
baduk Posted January 19, 2011 Share Posted January 19, 2011 No u dont gota do that! U can change to 4846 but it wil require that you change the threshold as well. Just tweak the threshold until it looks the way you want again. Link to comment Share on other sites More sharing options...
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