SpectreRaptor Posted May 30, 2015 Share Posted May 30, 2015 (edited) This is my first attempt at installing mods via nexus, and none of my mods work. I have nmm and the script extender installed. I have tried running the game through the script extender, through steam, and through nmm, none of the mods work. They show up as installed and I can see them activated on the plugins tab of nmm. Yet when I run LOOT, I get the following error message underneath every single one of my mods: This plugin requires "FalloutNV.esm" to be active, but it is inactive. WTF do I do? Edit: This is my first post, forgive my ignorance about all of this :) Edited May 30, 2015 by SpectreRaptor Link to comment Share on other sites More sharing options...
modder3434 Posted June 3, 2015 Share Posted June 3, 2015 some screenshots and your load order the menu that has all the mod names along with the check boxes will help in diagnosis. on the load order list of Nexus Mod Manger or Fallout Mod Manger (whichever one you use) is the checkbox next to the FalloutNV.esm checked? If this is a new installation...or your first time playing the game....have you played the game thru steam in vanilla mode? no mods installed? If not do it, as the game needs to perform first time setup operations (just run it until it shows the main menu then your good), which explains why loot wouldn't find the esm, since it needs those files and logs generated. Link to comment Share on other sites More sharing options...
duithy Posted June 7, 2015 Share Posted June 7, 2015 i have the same problem with no mods installed i keep geting the This plugin requires "FalloutNV.esm" to be active, but it is inactive.error on every thing i have ran fonv from steam nmm nmm wfose and nmm 4gig no love Link to comment Share on other sites More sharing options...
WinsomeMinotaur Posted February 10, 2020 Share Posted February 10, 2020 I am also having this issue in 2020 :( Link to comment Share on other sites More sharing options...
dubiousintent Posted February 10, 2020 Share Posted February 10, 2020 Please note the date of the previous post, and see the Nexus "Terms of Service" about not resurrecting old threads. The primary reason is that the original thread participants are seldom still around, and it is unlikely that you have exactly the same setup. Details matter. Unsolved problems are usually due to vague descriptions of symptoms without any underlying details. And unless you are providing a definitive solution or significant new solid leads towards such a solution, it does not justify resurrecting an old thread. Even in the latter case you are better off starting your own thread and providing all the details requested in the wiki "How to ask for help" article."Me too" is not helpful to providing a solution. Please create your own thread and provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as the version of Windows, your "mod manager", if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post. -Dubious- Link to comment Share on other sites More sharing options...
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