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Anyone here use Git for tracking ESPs you're working on?


monsto

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I'm trying a bunch of different s#*! with a playerhome I'm working on. At this point, it's just an esp.

 

But certain things in CK have either no or broken undo, like anything to do with terrain. So I'm thinking that using git, via sourcetree and bitbucket (links for the uninitiated), would let me deal with changes without f*#@ing up the things I've already finished.

 

Anyone tried this?

 

(PS: If other modders of simple addons are interested, (git isn't great with binaries so using it on bsa's would be near useless other than backup) I'd be happy to answer questions. git, sourcetree and bitbucket are pretty well documented on the web.)

 

 

 

 

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