monsto Posted May 30, 2015 Share Posted May 30, 2015 I'm trying a bunch of different s#*! with a playerhome I'm working on. At this point, it's just an esp. But certain things in CK have either no or broken undo, like anything to do with terrain. So I'm thinking that using git, via sourcetree and bitbucket (links for the uninitiated), would let me deal with changes without f*#@ing up the things I've already finished. Anyone tried this? (PS: If other modders of simple addons are interested, (git isn't great with binaries so using it on bsa's would be near useless other than backup) I'd be happy to answer questions. git, sourcetree and bitbucket are pretty well documented on the web.) Link to comment Share on other sites More sharing options...
gezegond Posted May 31, 2015 Share Posted May 31, 2015 Creation kit maintains backup files in the Backup folder so that's just what I use when I make bad changes that can't be undone. Link to comment Share on other sites More sharing options...
Recommended Posts