FelixGreen Posted May 30, 2015 Share Posted May 30, 2015 My rig does not want to work with the mesh, if I move a bone other body parts stretch. Link to comment Share on other sites More sharing options...
RaptorMonkey202 Posted June 2, 2015 Share Posted June 2, 2015 you could select the mesh and then the rig and press ctrl+p, then select automatic weights. Thats what I do Link to comment Share on other sites More sharing options...
FelixGreen Posted June 5, 2015 Author Share Posted June 5, 2015 The mesh ends up stretching other parts of the body if I do that. So is there a way to figure out weight painting or avoid it completely?P.S. Rigify does not work with my character. Link to comment Share on other sites More sharing options...
Riven1978 Posted June 16, 2015 Share Posted June 16, 2015 weight painting on the 3d model is just like any other process, the right balance of opacity and pressure to achieve the desired effect, the different colors just basically tells you how much that particular vertex "area" is effected by that particular Bone Weight. going from blue to green to yellow to orange to red i believe .... been awhile since i played around with it. The key is to get the right balance and for that the easiest way i found was to go into pose with your skeleton in place so that it moves the part you want and then toy with the different settings up and or down depending until your mesh is doing what you want it to do .... it is much easier to show than tell for me but then again i have no way of doing a show style tutorial with my ancient rig other than a slow skype feed >.< Link to comment Share on other sites More sharing options...
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