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nif assistance, floating object?


davidlallen

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@baduk: Would you mind taking a look at my mod?

 

I'll upload the molecule models to rapidshare or such, if you don't want to download it all.

 

Being honest, I gave up trying to fix this issue. I've read so many tutorials and altered so many settings without success.

 

Many thanks for your support, it's very appreciated.

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That is awesome! It falls now. It looks like you completely replaced the collision object. Did you do this with blender or nifskope? If nifskope, did you follow the tutorial pointed by baduk above, or something else? I didn't see any difference in the other settings in nifskope; did you change anything besides the collsion object?

 

Thanks a million, and kudos (only one though :-))

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I have imported your mesh into blender.

 

Here are the steps I've made:

 

1. Import your nif into Blender

 

2. Duplicate it using shift+d without moving it (press escape or enter instantly)

 

3. Press F7 and set Bounds as Drawtype and Wire as Draw Extra in the Draw block

 

 

4. Press F4 and use this settings

 

 

5. Unselect all and reselect all objects by pressing a and a again

 

6. Export your mesh using this settings

 

 

7. Open Nifskope and set the Max Linear Velocity to 1068 and the Max Angular Velocity to 31.5700 in the bkhrigidbody properties

 

I don't know if this is the best practice, but it works for many of my models.

 

 

Glad it worked out for you! :)

Edited by MadNuttah
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