MadNuttah Posted January 21, 2011 Share Posted January 21, 2011 @baduk: Would you mind taking a look at my mod? I'll upload the molecule models to rapidshare or such, if you don't want to download it all. Being honest, I gave up trying to fix this issue. I've read so many tutorials and altered so many settings without success. Many thanks for your support, it's very appreciated. Link to comment Share on other sites More sharing options...
baduk Posted January 21, 2011 Share Posted January 21, 2011 Hi! Ok u can pm me the link or something, I will look at the model and then i can explain better how u can fix yours. I think we can get it working good ok. Link to comment Share on other sites More sharing options...
MadNuttah Posted January 21, 2011 Share Posted January 21, 2011 (edited) Here we go. I was able to drop your fuse. I hope it works for you too. Cheers! Edited January 21, 2011 by MadNuttah Link to comment Share on other sites More sharing options...
davidlallen Posted January 22, 2011 Author Share Posted January 22, 2011 That is awesome! It falls now. It looks like you completely replaced the collision object. Did you do this with blender or nifskope? If nifskope, did you follow the tutorial pointed by baduk above, or something else? I didn't see any difference in the other settings in nifskope; did you change anything besides the collsion object? Thanks a million, and kudos (only one though :-)) Link to comment Share on other sites More sharing options...
MadNuttah Posted January 22, 2011 Share Posted January 22, 2011 (edited) I have imported your mesh into blender. Here are the steps I've made: 1. Import your nif into Blender 2. Duplicate it using shift+d without moving it (press escape or enter instantly) 3. Press F7 and set Bounds as Drawtype and Wire as Draw Extra in the Draw block 4. Press F4 and use this settings 5. Unselect all and reselect all objects by pressing a and a again 6. Export your mesh using this settings 7. Open Nifskope and set the Max Linear Velocity to 1068 and the Max Angular Velocity to 31.5700 in the bkhrigidbody properties I don't know if this is the best practice, but it works for many of my models. Glad it worked out for you! :) Edited January 22, 2011 by MadNuttah Link to comment Share on other sites More sharing options...
davidlallen Posted January 22, 2011 Author Share Posted January 22, 2011 I will file this away in case I ever break down and decide to learn blender. Thanks again! Link to comment Share on other sites More sharing options...
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