mlee3141 Posted May 31, 2015 Share Posted May 31, 2015 Hi! My Level Designer and I have recently noticed quite an annoying issue with distant objects while creating Vvardenfell. Mainly, it seems like buildings and other large structures don't seem to display any LOD textures whatsoever, and only show the blue mesh while viewed from afar. We've tried everything we can to fix this, but the problem yet remains. I would be most appreciative if anyone could provide some advice on resolving this issue. Thanks! http://i1383.photobucket.com/albums/ah291/flamesymphony1/unnamed_zpswdt1bzrd.jpg Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 31, 2015 Share Posted May 31, 2015 Lulz Did you move the new dds from source into your folder, and did you extract the dds texture files correctly and convert to tga?Do you have any new LOD models or are they all stock vanilla+DLC ones?Any new trees as well?Worldpsace size built into the esp or region dictated? I ask because I'm about to offer something on condition of you buying me a f'ing pizza, I run the LOD for a couple of projects and have a entire data folder set aside with literally every goddamn LOD object etc as well as a metric shitton of custom trees, your esp is all I need to run all your LOD for terrain and objects, can pack and throw it back at ya in a zip You follow this to a T it generally works, have to get creative for custom trees meshes etc and he doesnt cover dlc's etc or worldspace size lockin with region or on creation like I did with Tesannwyn Also in order to get landscape textures to work you have to basically make a copy of each of the textures and point the landscape brush thingy at it, s#*! I did well in excess of a year ago so ya don't remember it all perfectly Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 31, 2015 Share Posted May 31, 2015 (edited) Or.. level designer you say, can he be bribed? Anyway you're better up hitting me on skype if you want darren.d23 Edited May 31, 2015 by DDProductions83 Link to comment Share on other sites More sharing options...
mlee3141 Posted May 31, 2015 Author Share Posted May 31, 2015 (edited) Both my level designer and I are incorruptable! On a more serious note, thanks for the video. I'll contact you on Skype shortly. I have no idea; I'll ask him. We use Oblivion Gates in the Oblivion Crisis level of the Vortex of Time: http://www.nexusmods.com/skyrim/mods/18957/? We use trees from Dawnguard and Dragonborn I believe, and also from this resource: http://www.nexusmods.com/skyrim/mods/19268/? I think he built it into the ESP, but I could be wrong. Edited May 31, 2015 by mlee3141 Link to comment Share on other sites More sharing options...
mlee3141 Posted May 31, 2015 Author Share Posted May 31, 2015 Oh, and here's your pizza. http://i1383.photobucket.com/albums/ah291/flamesymphony1/d5a3498cfc9e53130b5f815ef44713b7_Jet_zpsyvj5ljmy.jpg Link to comment Share on other sites More sharing options...
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