ClayPidgeon162 Posted January 19, 2011 Share Posted January 19, 2011 (edited) I was wondering if there was a way to make reference to the activation of a Trigger in a script outside of the script used for that specific trigger. I'm working on a companion mod and wanted the frisking triggers to work on them. While I initially just changed the scripts for those triggers to include my new character, it seems like it would be a better idea to change as little as possible to the vanilla content so the mod won't conflict with any future patches, DLC, etc. While I could just make a new trigger, it seems like it would be easier if there was a way I could specifically make reference to when the trigger is activated, something along the lines of "Begin TriggerREF.onActivate" or "if (TriggerREF.Activate)". I tried making references to variables associated with the specific Trigger, but it only worked sometimes and was overall unreliable. Or, alternatively, if I could make reference to when a specific script is being run. Edited January 19, 2011 by ClayPidgeon162 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 19, 2011 Share Posted January 19, 2011 Create a quest, put a script on that quest, and have the trigger modify a variable within the quest script. Link to comment Share on other sites More sharing options...
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