ClayPidgeon162 Posted January 19, 2011 Posted January 19, 2011 (edited) I was wondering if there was a way to make reference to the activation of a Trigger in a script outside of the script used for that specific trigger. I'm working on a companion mod and wanted the frisking triggers to work on them. While I initially just changed the scripts for those triggers to include my new character, it seems like it would be a better idea to change as little as possible to the vanilla content so the mod won't conflict with any future patches, DLC, etc. While I could just make a new trigger, it seems like it would be easier if there was a way I could specifically make reference to when the trigger is activated, something along the lines of "Begin TriggerREF.onActivate" or "if (TriggerREF.Activate)". I tried making references to variables associated with the specific Trigger, but it only worked sometimes and was overall unreliable. Or, alternatively, if I could make reference to when a specific script is being run. Edited January 19, 2011 by ClayPidgeon162
Quetzlsacatanango Posted January 19, 2011 Posted January 19, 2011 Create a quest, put a script on that quest, and have the trigger modify a variable within the quest script.
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