LinkIsEpic101 Posted May 31, 2015 Share Posted May 31, 2015 If we can make boob physics we can make this!Please..? Link to comment Share on other sites More sharing options...
flamenx01 Posted May 31, 2015 Share Posted May 31, 2015 If we can make boob physics we can make this!Please..?This is harder than the boob physics, there they just add extra bones to the skeleton (don't ask me how I know this :P ) For an animated duster you would need animations as part of the mesh. It is doable:http://www.nexusmods.com/newvegas/mods/40654/? I'm guessing the animation needs to be done in blender but I really have no idea how as of the moment. Link to comment Share on other sites More sharing options...
LinkIsEpic101 Posted June 3, 2015 Author Share Posted June 3, 2015 btw i have no idea how to mod and this is my first thread Link to comment Share on other sites More sharing options...
nivea Posted June 3, 2015 Share Posted June 3, 2015 There is no "boob physics" in FNV, there is fake bouncing that is made by rigging the breast to a bone so when you walk they "move" in a set pattern. So in that context the current dusters are actually "boob physics" done, that said it could be rigged a bit better. Only issue with animated armors is that the armor animates always, even inside a small house with no "wind" around. Since there is no wind in the game it will just blow forever lol. I think your asking for something that perhaps can not be done without a huge amount of work, if at all. ): Link to comment Share on other sites More sharing options...
devinpatterson Posted June 8, 2015 Share Posted June 8, 2015 Only issue with animated armors is that the armor animates always, even inside a small house with no "wind" around. Since there is no wind in the game it will just blow forever lol. /quote] I can't say with 100% certainty, since I havn't done it (animation is currently above my pay grade), but I thihk that problem could be addressed. A playgroup on the script attached to the armor (or a quest script with a condition of the armor equipped) would have a lot of options to trigger or filter out the animation. We have IsInInterior if you don't want it to rustle inside, GetInWorldspace if you only want it to animate in specific worldspaces like the divide, GetIsCurrentWeather might be able to tap into the windspeed under the weather tab. There may be more that are available under NVSE. Link to comment Share on other sites More sharing options...
nivea Posted June 8, 2015 Share Posted June 8, 2015 Yeah its a good possibility but it will definitely require more work then just animating the stuff. I hope that they add it into FO4 and that I can figure out how to mod with it then. XD Link to comment Share on other sites More sharing options...
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