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GreatWhiteFang

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Ok well im trying to comvert a new vegas armor mod to oblivion for personal use of course :whistling: but anyway I have encountered a problem converting the nif file it self since in Fallout nif in general is slightly altered compared to that of the Oblivion one I was wondering if anyone has a sort of tutorial as to how to edit this as I am a new comer to modding and such. Thanks in advance to anyone who can help me with this.
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You'd have to do a bunch of stuff because Fallout and Oblivion are different games. But you already guessed that ;). The thing is that Fallout has a lot of extra stuff to make sure if you blow up a character it'll look awesome, however...oblivion doesn't support this. Changing a few settings won't do the trick as it's highly likable it's not sized or positioned properly to the oblivion position for armors. Added to that, fallout armor is made up from 1 piece while in oblivion almost every part of the body has a piece of armor assigned to it. Your best bet is to upon up blender/3dsmax and change it on your own. There's really no quick fix for this, it might be easier to find more modern armor around that's already been done instead :P.
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lol that I know, but I cant seem to figure out how to import the exact mesh into blender. Sucks being a newb :laugh: im trying to import the NCR combat gear so that I can mix and match certain pieces of the specific mesh using nif skope with that of the Arena raiment. (Sort of tired of the cold breeze when fighting in the arena XD too showy for my tastes.) Specifically its just mostly the pants and boots im trying to mix up. But thanks for the info, hopefully I can find a decent tutorial soon on how to properly import/export nif files with blender as I cant seem to find the way to do so. :whistling:

 

EDIT: oK So I have been messing around with Nif Skope and see that the nif versions for oblivion are 20.0.2 or something like this but the nif version for the ncr combat armor is 20.07.2 or something, all i really want is the inner part and the shoes is there anyway to reduce the nif version of the shoe branch and torso branch in order to mix the mesh with an oblivion armor lets say like dark brotherhood or something?

Edited by GreatWhiteFang
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This is what you'll need to import/export Nif files with Blender. It'll work fine with Fallout 3 models and Oblivion models.

 

Converting from Fallout 3 to Oblivion is possible, but it's not exactly simple. Basically, it requires importing the Fallout 3 model, adjusting the position of the skeleton to match that of the Oblivion skeleton (This file will help with that part. A tutorial is included with the download for the other converter [that is, the Oblivon to Fallout 3 one], but it's somewhat confusing and you'll probably need some understanding of how to use Blender anyway), and updating the mesh to reflect that (this will probably result in some weird-looking parts that need to be cleaned up by hand. These will mostly be around the armpits).

 

After that, you'll need to set the model to use the Oblivion skeleton rather than the Fallout 3 skeleton. Unfortunately, since they're somewhat different, you'll have to redo all the weight painting. Blender has a Copy Vertex Weights script that will be useful (as in, you'd copy the vertex weights from an Oblivion body), but if you want the model to look as good as possible you'll still need to edit it by hand afterward.

 

Once that's all done, you SHOULD be able to just export it as a .nif using the Oblivion settings and have it work

 

Unfortunately... I haven't actually done it myself >.> So I can't really give you more in-depth help. But if you want to try to do it, like I said there's a tutorial included with the Oblivion to Fallout 3 (NOT the Fallout 3 to Oblivion converter, though you'll obviously need that one too) converter, so you may want to have a look at that.

Edited by Guest
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thanks for the info this has been real useful :thumbsup:

final question,(2 parts, part 1 how does one load vanilla oblivion meshes of regular armor and such as i am trying to edit the arena raiments but I cant find the folder in the meshes or textures section of the data folder. ) im trying to take a mesh of an armor I made using nif skope and add certain aspects like weapons and such hanging from the belts and such so i load a weapon mesh from an existing mod im using to add to the suit as a cosmetic design. But when I wear the armor in game the pieces I added do not appear. I saved it properly and such but the branches I added seem not to appear. Whenever i load the nif itself in nif skope it shows what i added. is there anyway to fix this?

Edited by GreatWhiteFang
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For the first part, all of Oblivion's content is compressed and packed into .bsa archives. This is done possibly to reduce the size the game takes up on disc, but also to prevent people from accidentally completely screwing up their game by overwriting the game content. To be able to open these files, you'll need to extract the .bsa archives using BSA Commander.

 

And as for the armor not showing up properly... two questions: Did you save it to the correct folder? Not knowing which piece of armor you're trying to modify, I can't tell you exactly where it'd be located, but it'll need to be saved somewhere in YOUROBLIVIONINSTALLDIRECTORY/Data/Meshes/Armor. The other question is are you using Vista or Windows 7? And is Oblivion installed in the Program Files directory? If your answer to both of those questions is yes, then that might be causing the problem. If so, try saving the .nif file to somewhere like My Documents and then moving it to the folder it's supposed to be in. Vista's security features make it difficult for programs to modify anything in the Program Files directory.

Edited by Guest
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Well honestly I havent had any problems making custom armors using nif skope when it comes to using branches of other armors and such such as picking up spaulders from daedric currias and placing them on arena raiment. What I am having trouble with is implementing the mesh of from weapons such as the chaoseater mod to an armor as a design mesh instead of a wep. I am able to place it and save the nif and all but when I load the armor in game the weapons do not appear only the pieces of armor I added from other clothes or armor are shown.
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Oh, okay. So in that case it's probably because weapon meshes aren't rigged (because they need to be able to attach to multiple different parts of a character). So I think to make that work, you wouldn't be able to do it with just Nifskope. You'd probably need to add the weapon to the armor in Blender (or some other 3D program) and rig it to the skeleton. How you'd do that... um... not sure. My Blender knowledge is limited.
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