kantanshi Posted January 20, 2011 Share Posted January 20, 2011 I've already gotten the Big Horner set up as a companion, now I'm having an issue with the model/mesh. I've done some preliminary editing of the mesh, which is combining the Big Horner mesh and a cart mesh. I haven't completed the modifications yet but I wanted to do a quick test on how it is working out so far. For some reason Blender will not export my current work as a nif. Is it because the 2 meshes are still considered separate? Do I have to somehow merge the 2 objects in Blender before it will export as nif? For those of you who have not seen previous posts about this, I am making this BH companion for the scavenger type players out there. My intention is to merge the BH and a cart so that you can toss items into the cart and avoid some of the weight issues. Make taking all those bottles and cans to the recycling center a bit easier ;) Link to comment Share on other sites More sharing options...
kantanshi Posted January 20, 2011 Author Share Posted January 20, 2011 Also having an issue with texture/rendering. Attaching a pic of my problem. Link to comment Share on other sites More sharing options...
PointBlankz Posted January 23, 2011 Share Posted January 23, 2011 (edited) Oh those are because those parts are for Dismemberment....They don't actually show in game it just tells the game how to rip the body apart basicly so I wouldn't worry bout those grey spots And your white cart is because the inbuilt rendered doesn't show UV maps (I think never really tried it much myself) Edited January 23, 2011 by PointBlankz Link to comment Share on other sites More sharing options...
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