kancler Posted May 31, 2015 Share Posted May 31, 2015 (edited) Request is simple. Add more slots for skill activation. Concept example:to add 8- 28 slots for skill activation. This additional slots can be located separately from original slots, without mutagen to take effects on this additional slots. +8 slots = 20 in total, +18 slots = 30 in total. It's important to remember that there is 70 skills.Some of them should be simply passive. Activating some over and over again is just feels uncomfortable. Some of them would be interesting to combine. And some of them just feels more natural to be activated by default. Since in any case all the skills should be experienced at first. I'm no modder, and can only hope that such modifications would be possible. But I do know that this request is very popular (you can easily find more such mod requests here), and this mod will be very popular. Modder will receive a lot of thanks and best regards from all the witcher 3 community. P.S. For me, such short, limited skill system just a barrier to fully enjoy the game. Yes, it's understandable why developers made this, but still, I (and many more) would love to see Geralt to be able activate his many skills and combine them real-time. Modders, really, I beg you add more slots. You will be rewarded all over community. Edited June 1, 2015 by kancler Link to comment Share on other sites More sharing options...
keranaci Posted June 1, 2015 Share Posted June 1, 2015 +1 This is the most important mod request. I hope some modder manages to do it. Link to comment Share on other sites More sharing options...
ccg08 Posted June 2, 2015 Share Posted June 2, 2015 BUMP! Was about to request this myself! i find this obscure skill system irritating and counterintuitive. As for the number of slots, why not enough for every ability?? The real question is, should they interact with mutagen slots or be entirely seperate? I imagine players will have different requests, seeing as mutagens can be a little overpowered. Link to comment Share on other sites More sharing options...
ccg08 Posted June 2, 2015 Share Posted June 2, 2015 Oh yeah, +1 Link to comment Share on other sites More sharing options...
malaki360 Posted June 2, 2015 Share Posted June 2, 2015 Yes add another +1 to this! Link to comment Share on other sites More sharing options...
Stewark Posted June 2, 2015 Share Posted June 2, 2015 +1 Link to comment Share on other sites More sharing options...
kancler Posted June 3, 2015 Author Share Posted June 3, 2015 BUMP! Was about to request this myself! i find this obscure skill system irritating and counterintuitive. As for the number of slots, why not enough for every ability?? The real question is, should they interact with mutagen slots or be entirely seperate? I imagine players will have different requests, seeing as mutagens can be a little overpowered. Can suggest to make some lines of skills just to be activated by default. It's mean that when skill will be learned it will not need to be activated in slot, it's activated by default. Like bow, some skill lines in poison, and many lines from Signs (since there it tons of them). Others can be activated and effected with mutagens. And still not all of them at once. Just most of skills can be activated together, and not 12 from 70! Link to comment Share on other sites More sharing options...
Altermia Posted June 4, 2015 Share Posted June 4, 2015 I think whichever skill you unlock it becomes activated but put into slots just for increased mutagen effects. Link to comment Share on other sites More sharing options...
kancler Posted June 5, 2015 Author Share Posted June 5, 2015 I think whichever skill you unlock it becomes activated but put into slots just for increased mutagen effects.Good Idea! Link to comment Share on other sites More sharing options...
Jozern Posted June 5, 2015 Share Posted June 5, 2015 (edited) +1 I've got two ideas for this but absolutely zero ability to make mods. 1. You get HALF of your unslotted skills' effects as passives. Like you have 5/5 muscles memory but you haven't slotted the skill so you would get 12,5% damage and 2,5% adrenaline gain passively. This way Geralt learns constantly new things, but to "master" them you would have to focus on them (slots). Axii dialogue effect, quen knockback/pushback effects etc I'm not sure how they would work with this. Skill rank halfed and rounded up, delusion 3/3 becomes 1.5/3=2/3 as passive skill. 2. Just simply more skill slots giving the player control how many to get while installing/many diffrent versions. I'd personally just want 3 or 6 more (with or without mutagen slot) but others might want more. I want to diversify my builds but still keep myself from becoming too strong. Although it might be fun to try here and there god mode Geralt :smile: Edited June 5, 2015 by Jozern Link to comment Share on other sites More sharing options...
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