CSBE Posted January 20, 2011 Share Posted January 20, 2011 Hey, I've been using the GECK to create some wepons for Fallout NV lately and I've noticed that some guns (eg. the Trail Carbine) have little to no movement when looking down the scope, making them an effective sniper rifle, yet other guns have a large degree of movement when looking down the scope (eg. the Gauss Rifle) making it hard to get accurate shots in. I cant see any weapon stat in the GECK that makes any difference to this movement, can anyone tell me what dictates the movement and is there any way to change it? Link to comment Share on other sites More sharing options...
Corejob Posted January 21, 2011 Share Posted January 21, 2011 Hey, I've been using the GECK to create some wepons for Fallout NV lately and I've noticed that some guns (eg. the Trail Carbine) have little to no movement when looking down the scope, making them an effective sniper rifle, yet other guns have a large degree of movement when looking down the scope (eg. the Gauss Rifle) making it hard to get accurate shots in. I cant see any weapon stat in the GECK that makes any difference to this movement, can anyone tell me what dictates the movement and is there any way to change it? IIRC, scope movement is a function of gun skill. The higher the scope the less movement. Look at the relevant skill for the weapon in question. Link to comment Share on other sites More sharing options...
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