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Retexturing "Old World Blues" Utility Tilesets


Lyssinna

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So as part of the Manehattan Project, I'm creating a very high-tech facility based around weapons and armor R&D. The Old World Blues utility tilesets are perfect for them with the glowing wires and grates.

 

However, I found that only the X13 Tileset (Blue) was really ever complete. There's about 4-5 pieces of the X8 (Green) Tileset and only about 2-3 of the Red Tileset for the Forbidden Zone.

 

How easy/difficult/insane would it be to recolor the lights of these Utility Tilesets? (Namely, redo the X13 to have green, red and potentially other colors such as orange, purple and yellow) I have about six "sectors" in this facility and I'd dearly love to have each of them have unique coloring.

 

Any suggestions?

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  • 1 month later...

In case anyone comes across this issue, it's actually not a texture, but an emitter within the model .nifs themselves. Depending on the model, there can be either 1 or 2 emitters that need to be changed to have the correct effect.

 

At a later date, I will be releasing a series of these for those who want to use them.

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