Deadliest Shade Posted January 20, 2011 Share Posted January 20, 2011 To make my mod legally use FO3 textures, I need to extract the FO3 textures BSA to my Fallout New Vegas Data directory. This moves all the textures to the right place, but also overrides all loading/main screens. How do I fix that? How do I make the FNV textures override the FO3 ones? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 20, 2011 Share Posted January 20, 2011 well, you have extracted all of the textures from FO3 to New Vegasso you need to find which folder has these textures, and delete it, which will allow the game to use the loading screens from the New Vegas Texture BSA on another note, i wouldn't recommend copying all the folders, just the ones that you are going to use (to save space, and time for solving problems such as this) and just to be sure, are you going to release this mod??because you said to make my mod legally, which according it won't be, since you are using copyrighted resources that aren't in the gamejust to make sure you won't get yourself banned on something like this Link to comment Share on other sites More sharing options...
Deadliest Shade Posted January 21, 2011 Author Share Posted January 21, 2011 (edited) I won't get banned - http://www.newvegasnexus.com/downloads/file.php?id=34987 has been up for months and uses the same structure. The problem here is I have to use the BSA, so I have to copy all the folders. EDIT: Found it. Seems like FOMM supports regex. Just use the following regex to copy all necessary files: Textures FO3:(textures)\\(terminals|weapons|clutter|armor|dungeons|architecture|effects|furniture|scol|vehicles) Meshes FO3:(meshes)\\(terminals|weapons|clutter|armor|dungeons|architecture|effects|furniture|scol|vehicles) Meshes FO3:BS(meshes|textures)\\(dlc03\\)?(terminals|weapons|clutter|armor|dungeons|creatures|architecture|effects|furniture|scol|vehicles|characters) Edited January 21, 2011 by Deadliest Shade Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 21, 2011 Share Posted January 21, 2011 well, that mod only contains a plugin, and so, to make such a mod, you can only release a pluginbut if you do this, than you have no reason to get bannedi just thought that you might release the FO3 files, which will get you banned as for using these files, you don't have to use all the filesfor instance, if you want just the weapons, than you only need the weapon meshes textures and soundsif you want to use all of the FO3 files, than you will need them allbut you should probably decide what you are going to do before extracting all the files to your New Vegas Data folder also, if you find that you have a hair bug, where there are holes in the head, like bald spots, find the folder that has the hairs, and delete itnot sure if this problem will happen with the FO3 folder, but it happens with the New Vegas folder Link to comment Share on other sites More sharing options...
davidlallen Posted January 21, 2011 Share Posted January 21, 2011 Thanks for that link to the FO3 DLC mod. I am not an expert, but I agree that mod seems legal. It does not *include* any DLC content. This works, because the mod contains instructions for the user on how to copy their own files from one disk location to another. If the user doesn't have the DLC all they get is missing-texture red diamonds. What you are trying to do seems harder. I am sure your mod, when distributed, will not *include* any FO3 content. So if you want the user to copy only certain parts of the FO3 content to their FNV disk location, you will need to give instructions on how the user can unpack only part of their bsa files with FOMM. You would not be able to distribute the modified or unpacked FO3 bsa content. Users of "normal" mods don't have to copy any extra files; users of that DLC mod have to copy a few bsa files; users of your mod would have to master FOMM and unpack parts of their FO3 bsa's. So there are more "hoops" for the user to jump through. Link to comment Share on other sites More sharing options...
Deadliest Shade Posted January 21, 2011 Author Share Posted January 21, 2011 (edited) Thanks for that link to the FO3 DLC mod. I am not an expert, but I agree that mod seems legal. It does not *include* any DLC content. This works, because the mod contains instructions for the user on how to copy their own files from one disk location to another. If the user doesn't have the DLC all they get is missing-texture red diamonds. What you are trying to do seems harder. I am sure your mod, when distributed, will not *include* any FO3 content. So if you want the user to copy only certain parts of the FO3 content to their FNV disk location, you will need to give instructions on how the user can unpack only part of their bsa files with FOMM. You would not be able to distribute the modified or unpacked FO3 bsa content. Users of "normal" mods don't have to copy any extra files; users of that DLC mod have to copy a few bsa files; users of your mod would have to master FOMM and unpack parts of their FO3 bsa's. So there are more "hoops" for the user to jump through.I'll make sure the users are properly informed on how to extract the bsa's (won't include any myself). And partially correct - my mod does contain SOME textures/meshes, however these are all custom meshes/taken from F:NV so are fully legal. I've double-checked that ;). Generally unpacking an archive isn't that hard, and I'll create a video. Thanks for the advice guys :). I really appreciate it. Edited January 21, 2011 by Deadliest Shade Link to comment Share on other sites More sharing options...
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