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Negative needs ( Thirst, Hunger, Sleep )


xinfestt

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Not sure how this happened but any clue on fixing it would be great. I've the Primary Needs HUD and it shows my needs being negative when I consume enough to bring it below the 0 threshold. My pipboy menu shows my needs as being blank but it still takes an extremely long time to bring them back up to 0 or greater. Really ruins the realism when I can consume enough water/food in one sitting for weeks
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I'm not to familiar with this mod, but I did a quick search and found this thread.

 

Nexus Forums Topic

 

See if what he did works for you. If not wait for a new release(if they release one) it could just a be a bug and if it is chances are the only one who can fix it is the creator.

 

Also upon further looking, I came across this statement from Gopher, the creator of Primary Needs HUD,

 

@Scorpial there is a discrepency between what numbers get shown in the pipboy, and the actual numbers you get when directly accessing the Players.ActorValues, and so far I am not sure which to trust. But so far whenever I see negative numbers in the HUD, the pipboy number remains at Zero until the HUD goes positive. This suggests the HUD is more accurate on those numbers. In fact it pretty much has to be that way which begs a further question:

 

Is the DT number in the Pipboy accurate, because when I ask for the Player.GetActorValue DamageThreshold, it returns a value without applying any perk bonuses. Same for crit chance. So is the HUD number correct, or is the pipboy number?

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