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Silgrad Tower Alpha v.1 release!


TheImperialDragon

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ESF thread

 

Silgrad Tower Alpha version 1 is almost ready, just a couple more hours to go.

 

SCREENSHOTS!

 

And where you can learn about the most recent developments!

 

http://oblivion.silgrad.com/index.php

 

 

 

For those of you who don't know what Silgrad Tower is:

 

¤~::What is Silgrad Tower?::~¤

 

The goal is to create a region of the Morrowind Province's mainland on the opposite side of Vvardenfell's western coast, stretching in latitude as far north as Ald'Ruhn and as far south as Hla Oad. Three major cities are situated in this region. The twin cities Soluthis/Reich Parkeep in the forested hills to the north is the district seat of House Redoran. The Hlaalu metropolis Silgrad Tower in the fertile, pleasant south is said to be the second largest city in Morrowind, rivalled only by the capital Almalexia and is a natural center for trade and commerce. Steadhelm is an Imperial charter town on the coast of the Inner Sea, bordered by mountains to the north and a huge swamp to the south. Several smaller Dunmer villages and Imperial settlements can also be found in the region, as can numerous farms.

 

Our goal is also to have plenty of adventure beyond the comfort of the city walls. Huge burial tombs lie forgotten in the wilderness, mountain strongholds shelter warlords, renegade Daedra worshippers carry out their sinister rituals in remote shrines, highwaymen rob travellers of loot and life alike - and war drums sound from the west, as barbarians from Skyrim prepare to drive Redoran into the sea.

 

Some of you may be thinking, "Morrowind? Vvardenfell? Is this a TES3 mod, or... what?" And the answer is no, it's not a TES3 mod, it's an Oblivion mod - but we've painstakingly modelled pretty much everything you'll see in our mod from scratch to make you think you're in Morrowind again. Our teammembers have come together with one thing in common above all else - a shared love for The Elder Scrolls III: Morrowind, and we want to see the spirit of Morrowind, and the spirit of the lands our team modded for TES3, live on through the new game.

 

The mod will become more and more playable over time, offering dozens of quests and plenty of unique visuals. We'll never reach a point where we say, "Ok it's finished, let's disband and go do something else" - we'll continue adding to our mod throughout Oblivion's lifespan (and most likely beyond that seeing as our TES3 mod is still being worked on as well). Setting goals for ourselves is another matter though, and our goal is as was mentioned above to finish the three major cities and mod numerous cool dungeons and other locations around our lands. We should reach that goal before autumn 2007, and have a blast along the way modding all that fantastic stuff. :D When we reach that point we may decide to expand our area and/or create additional questlines.

 

Also note we are in need of modders who are interested in helping us build this, if YOU are interested, then feel free to ask questions. =) Be sure to register on our forums and post an introduction!

 

 

 

 

 

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