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FFVII Sword


AlexSan14

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Hi!

 

 

Ok when u export your swrod from the max then make sure u have chosen default shader presets.

 

This is including default shader and shader flags of zbuffer test, empty, and unknown 31.

 

U also want to make it have using bsfadenode root. I think this will avoid mapping problem when pasting in nifskope.

 

Ok. the reason you wil want to copy to another nif is to get the decal placement vector groups For when blood spaters on it.

 

Also you can use the colision model for existing weapon for now, Make your own after you are having this working in game.

 

 

Ok so for the nifskope part all u gotta do is find a weapon nif out of the vanilla bsa archive. You can use a sword nif or a baseball bat or knife one or whatever.

 

open it up and open up the exported nif., Make sure that in view menu of nifskope you select block list and block details window and set block list to display in tree.

 

find the nitristrips block for the weapon geometry of the target nif. (the one you extracted from bsa) find the nitristripsdata inside it and delete that.

 

find the nitristripsdata for your weapon geometry of ffvii sword. copy that and then selecting nitristrips bloc on target nif look in block details.

 

You will see where it says data geometrydata ptr and paste it into there. that makes the weapon geometry of ffvii appear in the target nif!

 

set the textures for your new weapon and save the nif and admire it in geck!

 

 

 

 

After you get all that working fine you can do stuff like copying to differetnt nifs to see if u can get blood decals to appear how u want and making a custom colision mesh for the weapon and adding a cube map to it or whatever it is u do to make it awesome.

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