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More complex crime and punishment system?


Qamyk

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After some time of beeing an evil character that steal, kill and plunder i find vanilla skyrim Crime and Punishment system (let's call it C&P from now :psyduck: ) pretty bland. I think this game would use some more diversity in this matter.

 

CRIME

 

1.You can only get accused if someone catch you while doing an nasty deed. But if for example you get into the shop, walk into the second floor and steal something, and shopkeepers saw that you went there and later when you left something is missing he don't care, sometimes they follow you, but in most cases it's too late.

 

* So i think it would be a nice idea to add and system where NPC that saw you, while going to "forbidden" place in his shop, and then found out that something gone, would report it to guards and they would start the investigations. They would start asking around, have you saw something, can i check your backpack, etc. Maybe instead of guards, mod would add an new NPCS, called "Investigators" that would walk around the town and question people, so you would have to avoid them or flee from town for time beeing. There are already hired thugs that come after you, but it's kinda meh, how they are so sure that was you, to send a thugs to kill you? Don't they get any other customers? (Maybe not in gameplay, but story-wise there must be someone that buys they products >_> )

 

2. Same, but even more comes to killing people in their houses. Once you become an member of dark brotherhood you have plenty of such contracts, but you just come in, kill, go out, and that's all, you don't care about anything.

 

* You should question yourself:

- Does someone saw me when i was going to his home?

- Does someone saw me when i was leaving?

(these two says for themselves)

- Have i left any proofs on floor, or made a mess in room so it looked like fight?

(The bigger mess you would do, the bigger chance that someone would tie it with you, you know when bashing everything on the ground you leave some scent, hairs etc., many thigns that may help in finding the criminal, so you would have to move with grace).

- What weapon i used to kill my target, does it still have it in my inventory? Maybe i should get rid of it, or plant it in hose ouf someone else so they would accuse him for it, not me?

(It would be important, what you used to kill enemy, if it was an blade, magic, or maybe an vampire fangs? If you used weapon, guards would like to look into your backpack. If you used magic, like for example flames, they would ask you if you can cast such spell etc. Also you would be able to plant some evidences in corpse of your recenlty killed prey, like ring of ones of citizens, or plant some evicendes in home of scapegoat, like weapon that you used to kill your pray, covered in blood.)

 

Investigations would take place in town where crime was commited and in surroundings area, and they would remain for awhile, and as times goes one, after some times they would vanish. You would have to keep away from this town or... use an disguise, and avoid guards. There is already an disguise-system in SKYRE and some other mods, so i quess it would be possible. Or if you'r a vampire you would use your abbilites to captivate people/guards once they would stop you and start asking nasty questions. In result they would say some mindless lines like and go on without troubling you anymore.

 

3. I would like to see the court, or at least an trial in jarl house. People/guards with enough evidences would accuse you and send you in front of jarl, where trial would begin. With enough persuasion skill, bribing judges/jarl and many other things that can save your skin you would be able to win the trail, if not you would be send to jail or something worse, but more about it in PUNISHMENT section.

 

4. If you escape from prison, there should be some bounty posters, and bounty hunters that would go after you. To get rid off this problem you would have two possibilites:

- to get into this town in disguise, bribe the captain of the city guards, so he would leave you alone

- take off every bounty posters in town, there would be like 6 in diffrent places.

 

 

PUNISHMENT

 

4. Why there are only two ways to punish you: gold or jail. I think we would use some more penalties. There are some of my ideas to improve it

* Exile from town, and appropriate all your property, like house, horse, things in your house, title. (Then you would have a day to get out of the town borders and you would be able to get to the city only in disguise, otherwise they would recongise you and send you to prison or attack you. Maybe there would be some way for redemption).

* Execution

* FOR MAGES ONLY: Bracers/ring/collar/active effect that would prevent you from casting spell and would suck out all your magicka, you would be forced to wear it while in town, and you would be allowed to wear it off once you leave the city).

* Send you to mine, to "work out", your crime xD.

* If you'r an fighter type they would confiscate your weapon for the time when you'r in town.

* You wouldn't be allowed to get in front of jarl majesty, or even to get into jarl house.

*...

 

I can't think about more for now, but if i will find something more i can share it later, and maybe others would also have some good thoughs. I guess most of my ideas are pretty hard to implement :sweat: , but i think at least some of them are possible to do. :thumbsup: I would be glad to see ANY improvments in this matter, beeing evil isn't fun, if there are no real consequences.

Edited by Qamyk
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"you know when bashing everything on the ground you leave some scent, hairs etc" i doubt medieval guards would make such an in-depth investigation, i'ts not like they can do DNA tests to know it's your hair, or find fingerprints... imo what should matter is if they see you come in or come out of the crime scene.

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What I have been wanting for a long time is a better punishing Bounty and Punishing System,where depending on who you killed the Bounty is lower/higher

 

500 Septims for Beggars and the like

 

1000 Septims for Workers

 

1500 Septims for Shopkeepers and Guards

 

2500 Septims for politically important people like Stewards,most of the Guys in the Blue Palace

 

5000 Septims for Jarls

 

 

And if you want to go that far, add personal Bounties.Like,let's say you killed Irileth,which would be 2500 Septims.Balgruuf and her were Friends for ages,so you'd guess he'd up the Bounty to let's say 4500.

 

 

And,depending on how high your Bounty is,the Punishment is worse.

 

 

1000 Septims:able to pay it off,Prison

 

2000 Septims:Prison,no paying off.

 

4000 Septims:Execution,no paying off

 

5000 Septims: Execution,Torture,no paying off.

 

And Bounty Hunters being sent after you would be a great Addition.Making their Power and Numbers dependent on how high the Bounty is(I highly doubt a legendary Bounty Hunter would go after someone that killed one Mill-Worker) would be great

 

Adding Bounty Flyers that you can rip-off the Walls to keep the Bounty Hunters away for a Time would also be a nich added Touch

Edited by Fenryr3001
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"you know when bashing everything on the ground you leave some scent, hairs etc" i doubt medieval guards would make such an in-depth investigation, i'ts not like they can do DNA tests to know it's your hair, or find fingerprints... imo what should matter is if they see you come in or come out of the crime scene.

They always have the magic stuff, and some khajit with good smell, but in skyrim where nords don't like magic(even though there is a court wizard) stuff or cats, they will rather keep to these medieval ways, sigh :sad: . But maybe they would find some trace of what race did it? Like fur of khajjit, or scales, it would be harder with human and elf races though >_> . Sometimes i forget that guards aren't sherlock holmes, and don't find hundreds traces in broken glass xD.

Edited by Qamyk
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The crime system in Skyrim is very poor by default. I'd prefer having no crime system at all to the way it is right now. 99,9% of the time I incur bounties not because I commited a crime, but because I a) hit someone by accident while saving their lives or b) due to bugs like people attacking me and me getting a bounty for defending myself.

 

That being said, "fixing" the current system would be quite the undertaking and would need alot of resource hungry workarounds like cloak scripts. It's really not worth it imo.

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The crime system in Skyrim is very poor by default. I'd prefer having no crime system at all to the way it is right now. 99,9% of the time I incur bounties not because I commited a crime, but because I a) hit someone by accident while saving their lives or b) due to bugs like people attacking me and me getting a bounty for defending myself.

 

That being said, "fixing" the current system would be quite the undertaking and would need a lot of resource hungry workarounds like cloak scripts. It's really not worth it imo.

 

 

And for smell,they have Dogs.I doubt in Medieval Times Dogs could be trained that well but it wouldn't be that far fetched

 

BigBizkit // Yeah i know, i saw already some mods that track the player actions all the time, or what he wear. And they'r one of the heaviest mod i ever installed but i still using them, even though i get quite freuent CTD on loads and some other problems, they'r worth it :tongue: . Still it's just and idea an mayb someone will get inspired, and create something like this one day, if not in this TES, maybe in another, who knows? But i think this idea is at least worth mention ^^, even if no one will find a time or desires to create such mod :pinch: .

 

Fenryr3001 // It's pity that they can't talk like khajiit though :tongue: , they could tell the guards "it's smells like an lizard", i think khajiit support would be possible in cities overtaken by imperials, they use every races in their ranks, even if we don't see that in skyrim >_> ... But if i think about it for a momment... there was an talking deadric dog xD, they should find a way to replicate them :dance: .

Edited by Qamyk
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