Qamyk Posted June 2, 2015 Author Share Posted June 2, 2015 That Dog.....what has been seen cannot be unseen.... aS0Ef3mbVoQ That One's creepay tooThe evil side of brodual that i have never known. Primal fear pretty much describe how i feel after seeing that :ohdear: . Link to comment Share on other sites More sharing options...
Fenryr3001 Posted June 2, 2015 Share Posted June 2, 2015 Do you like Mario?If so : 7WMSQNVhMqA Fenryr3001;destroying Idols since 19idontcare :tongue: But not to go completely off-topic,I think the Dogs would be hard to Implement.But for the investigation there is a similiar Mod,so if my Bounty Thing gets done and both Mods get merged you'd have an pretty good start Link to comment Share on other sites More sharing options...
Qamyk Posted June 3, 2015 Author Share Posted June 3, 2015 (edited) Now i will need the therapist... :facepalm: Dogs wouldn't need to make these "Codes" in-game, it would be just said story-wise :teehee: . Immerisve creatures adds some dogs to patrols over skyrim , they even wear special outfits, certain for stromcloaks and imperials ! So such dogs would wander around town next to their guard-master, and make "sniff sniff" xD. If you would get too close to one, and let's say they'r looking for argonian that killed Mistress X, and they'r looking for one, dog would start barking at you or something :ermm: and guard approach. Guard patrols are already in-game, so it would be possible to avoid them, because they don't stand still all the time. I wonder why it's always an argonian xD . I think i've been too long rubbing shoulders with nords :pinch: . // And here goes another idea, Guard should be more strict to some matters, like breaking to house. 5 septims bounty? Really? Especially if you'r not an high authority like archmage or dragoborn. It's an serious crime. Also they should react if you disrespect the jarl, for example by bashing things from his table or shouting around the place. His a damn lord, behave yourself :huh: ! Btw There's a mod that let's you deal skooma and get caught when doing it, it's a good addition :tongue: . There should be more ways to commit the crime like this :dance: . Edited June 3, 2015 by Qamyk Link to comment Share on other sites More sharing options...
Fenryr3001 Posted June 3, 2015 Share Posted June 3, 2015 A nice Addition would be Guards following you depending on your Clothing.I doubt a Guard would let someone dressed in black with an black body Covering Coat and Hood just walk by. And another Thing I'd like would be Guard Shifts Link to comment Share on other sites More sharing options...
Qamyk Posted June 3, 2015 Author Share Posted June 3, 2015 (edited) Guard shifts :yes: , it would add an new level in planning shops heists :turned: Such mods like the one that add sewers in towns so you can move to some part by underground and the one that let you climb on some of the building, would be great addition to it, and nice way to avoid patrols, i can't though remember name of the second one, but the first is simply called "Skyrim Sewers". With curfew it would be even more enjoyable and harder, (at least for me :pinch: ) but it would "break" some quests that are only possible to do at night, or maybe not, and you would be able to buy an pass that let you wander around the town at night, but city watchman will have to follow you. Let's say it would only affect outlander like you and other citizens would be allowed to move freely at night, so there won't be a need to add every npc a night watchman :psyduck: . Edited June 3, 2015 by Qamyk Link to comment Share on other sites More sharing options...
Fenryr3001 Posted June 3, 2015 Share Posted June 3, 2015 (edited) I thought more of a "This Guy looks Suspicious,I better Follow him" kinda Thing.When someone looks like Gurridd(I spelt it like that on purpose) (-hsk5-QI4RE)from the Stealth Game that shall not be named (Teef) that's a natural Reaction from a Guard Edited June 3, 2015 by Fenryr3001 Link to comment Share on other sites More sharing options...
Qamyk Posted June 3, 2015 Author Share Posted June 3, 2015 (edited) All khajiit look suspicious, they should be followed all day long! :tongue: , it's kinda strange that they don't let NPC khajit go into towns but if PC-Khajiit want to go there, they don't have problem with it :teehee: . And about outfit you wear... we would need to determine which clothes look suspicious and which don't, so they would be added to restricted list or something and in front of town there would be a sing "no dark robes and hood, you sneaky thief/necromancer" :laugh: . Maybe there should be aslo and way to bribe this following guard, to look somewhere else for awhile or leave you be "i have some shiny coins", if you would fail persuasion check, things would go pretty bad for you :armscrossed: . Edited June 3, 2015 by Qamyk Link to comment Share on other sites More sharing options...
Fenryr3001 Posted June 3, 2015 Share Posted June 3, 2015 I believe they let Khajiit in,just not the Merchants because they think they are just glorified Skooma-Dealers.So being followed would actually make Sense.But I think there should be the just "following" Suspicion like when wearing black Leather Armor,and the "I am not even permitted to go in" Suspicion when wearing Necromancer Robes with the Skull on it or Daedric Armor Link to comment Share on other sites More sharing options...
Qamyk Posted June 3, 2015 Author Share Posted June 3, 2015 I can't rember seeing any khajiit in town though, maybe besides one added by mod interesting npcs :confused: , but i saw every other race.Now we have to pray to divines so maybe someone will put these ideas into practice. My modding abbilites begin and end on installing mods :sweat: . Link to comment Share on other sites More sharing options...
Fenryr3001 Posted June 3, 2015 Share Posted June 3, 2015 There is one sent after you after the Thalmor Embassy,and my Modding Skill ends on making a lightning Spell that explodes on Impact....and building Stuff Link to comment Share on other sites More sharing options...
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