jallard Posted February 24, 2011 Share Posted February 24, 2011 Take for example, Bioware and EA and the Dragon Age franchise. Both these companies' stepped away from Dragon Age Origins to create Dragon Age 2: a medieval version of Mass Effect. You say that like it's a bad thing. Mass Effect was great. Mass Effect 2 not so much. I hope they don't make a medieval version of Mass Effect 2. :tongue: I played both Mass Effect and Mass Effect 2 and they are no longer installed on my machine. Dragon Age Origins however, still is. They took away the magic of RPG. After all, DAO was game of the year in 2009. I have played the demo for Dragon Age 2 and I am not impressed. Now, that's just me. I made the mistake of pre-ordering it, but I am not going to rush out and buy it when it comes out on March 8th. I am willing to take the $10 hit on my credit card as appose to $70 for the game itself. There are a lot of DAO fans out there who are sorely disappointed. I am not alone. Still, I was just trying to point out that Bioware and EA are more in tune with their creative rights than they are with the fans of the game. It's like Bethesda and Obsidian's new DLC, Dead Money. It has nothing to do with the progression of Fallout New Vegas. It doesn't tell a back story of the main character, nor does it address the here-and-now, or the future. It is just a puzzle that they designed. The four or five DLC's that Bioware and EA created for Dragon Age Origins was pretty much the same thing: and most of them bombed too. Link to comment Share on other sites More sharing options...
Nihilisaurus Posted February 24, 2011 Share Posted February 24, 2011 Dead money is the first DLC and has a few references to further DLCs, although not as in depth with progression and narrative as some other game it serves as a fun little distraction and money-maker whilst they work on the next three DLCs (which have an overarching story and continuity, although they are playable independently of each other AFAIK). Also, since when did the Pitt, Operation Anchorage, mothership zeta or point lookout tell the backstory of the main character or address the future? And furthermore, why must we give the character a backstory? Can't we be content with giving them our own? The whole point of the oh-so-vegas cliche of being shot and left for dead is so that there are no pre-defined aspects of the player character, they can be whatever you want them to be. Link to comment Share on other sites More sharing options...
jallard Posted February 24, 2011 Share Posted February 24, 2011 Dead money is the first DLC and has a few references to further DLCs, although not as in depth with progression and narrative as some other game it serves as a fun little distraction and money-maker whilst they work on the next three DLCs (which have an overarching story and continuity, although they are playable independently of each other AFAIK). Also, since when did the Pitt, Operation Anchorage, mothership zeta or point lookout tell the backstory of the main character or address the future? And furthermore, why must we give the character a backstory? Can't we be content with giving them our own? The whole point of the oh-so-vegas cliche of being shot and left for dead is so that there are no pre-defined aspects of the player character, they can be whatever you want them to be. You are right of course regarding Fallout 3 DLC's except that they were, in part, part of the story in Fallout 3. (Although, I never played Mother ship Zeta or that squirrelly one with the tree people.) Still, we all have our own points of view and how we each see things for what they are or aren't to us as individuals. Personally, I won't be buying Dead Money any time soon. Link to comment Share on other sites More sharing options...
trob1000 Posted August 24, 2012 Share Posted August 24, 2012 Bethesda should let interplay succeed or fail on the MMO. If interplay fails,oh well for them, if success good for them. Bethesda did a good job on Fallout 3 and should make the next game in its style. Obsidian didn't do a good job on NV, so the fallout 3 team should be brought back. Why should interplay even get fallout back any way? They gave it up, but bethesda should just leave them alone and honor the deal. Link to comment Share on other sites More sharing options...
ModelV Posted August 25, 2012 Share Posted August 25, 2012 (edited) Interplay as we remember it from the orignal fallouts doesn't exist anymore, and I agree with LadyMilla.Beth bought the IP, case closed. As part of the deal, they licensed the IP back to Interplay, with a time limit set on development, which has nothing to do with the transfer of ownership (IANAL, YMMV, etc). You are forgetting what kind of game New Vegas was compared to Fallout 3. Fallout 3 was unrealistic as it was like the bombs just got dropped in DC. They were farther behind then the west coast in Fallout 1. Fallout 3 was a good game but it really didnt fit in Fallout very well at all just like tactics in a way but I will say that Fallout 3 was a better Fallout game then tactics. New Vegas was about the new civilizations rising from the ashes in a similar ton to Fallout 2. Lonesome Road actually touched back on the whole savage untamed wasteland experience for players who missed that feeling. Of course they didnt do the best job with LR due to power creep but hey. In the end Fallout: New Vegas ended up being a better Fallout game then F3. The ONLY people who will tell you different are people whos first Fallout game was F3 and expected the earlier games to be like it. Honestly I dont see the Fallout franchise going anywhere after New Vegas. With what is going on with Bethesda's greed with Skyrim and how well the game is selling despite the massive bugs, poor implementations, and 30 dollar DLC content Im quite sure Bethesda is going to release a shell game with a AAA title like what EA did with Mass Effect 3 and are going to do with Dead Space 3. Interplay...Ive got nothing. Obsidian would really do a better job but Im just not seeing that happen. Edited August 25, 2012 by ModelV Link to comment Share on other sites More sharing options...
xanthomas Posted September 25, 2012 Share Posted September 25, 2012 Interplay did not make the old Fallout games, Black Isle did. Interplay was just the publisher and the name on the box, all the developers who created those games are looong gone from Interplay. Obsidian Entertainment and inExile is where a lot of them ended up. Interplay doesn't really exist anymore after bankruptcy and liquidation. Some cheap crappy MMO cobbled together by some third party developer that Interplay hires is going to damage the Fallout brand. I can't speak to the legal wrangling and any possibility of Bethesda somehow losing the IP back to Interplay, but if that happened it would be a DISASTER for the Fallout franchise, have no doubt of that. Link to comment Share on other sites More sharing options...
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