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Modding Tribal Raiding (preorder) Armor? What am I doing wrong here.


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So this armor uses the same exact texture as the Raider Blastmaster Armor (RaiderArmor04 in Data/Texture/Armor and FNVEDIT) but mods like Wasteland Clothing Hi-Res Retexture seem to ignore this armor even while the Raider Blastmaster armor itself is improved.

 

I went into FNVEDIT and replaced all the values of the armor in the TribalPack.esm with the values of the RaiderArmor04 from the main FNV.ESM. I figured this would now 'flag' as the RaiderArmor04 and when reinstalling the mod that changes the RaiderArmor04 it would update the Tribal Raiding Armor as well. Not so !

 

I can't seem to find the Tribal Raiding Armor as its own separate texture in any of the directories, either. Vault13 and LeatherPreOrder exist, but not this one. What am I doing wrong in my FNVEdit attempts that I am not getting this armor to work with the Hi-Res retexture? If the mod had an esp I would try copying the value from there to the TribalPack.esm rather than from FNV.ESM but it does not have an ESP.

 

How do I proceed?

Edited by EmperorsDynasty
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I'm very new to this. I tried using the BSA Browser from the Skyrim section but it seemed to allow me to do the same thing. I gained access to the paths you described and copied and overwrote the files in the nvdlcpre2 textures and meshes for the tribal raiding with the raider04 textures and meshes and it worked! I have the high-res replacement for the Raider Blastmaster Armor now working on the pre-order armor. Not sure if there was a better way to accomplish this with FNVEDIT but the mod has no .esp so the only thing I could think to try in there was to copy the values over from the armor in FNV.esm to the armor in the TribalPack.esm but it didn't work. Extracting the bsa and replacing the files directly works though.

 

Thanks so much for your help. Much appreciated.

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Glad you made it work :)

The method you used is fair, in the mod there weren't ESPs because it was a replacer (loose files on the same path of vanilla take precedence when loaded).

To do what you had in mind, you first had to create your own ESP with the GECK (and not with FNVEdit) with the records that were going to modify the vanilla ESM. If you'll start to appreciate modding, take a look at the GECK, it's a really funny tool

Edited by Fallout2AM
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