purplehazeeee Posted June 3, 2015 Share Posted June 3, 2015 I was playing a heavily modded Oblivion that was stable for some time, but now I get crashes when I wait or rest. It doesn't happen all the time, but it seems to have a higher chance when I wait/rest for a longer time. I haven't been able to pin down an exact change that I made to cause this, so I have come to y'all for help. As a side note, I don't have autosaves enabled and my load order pretty much checks out: • 00 Oblivion.esm• 01 All Natural Base.esm [Version 1.34]• 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]• 03 Better Cities Resources.esm [Version 5.5.3]• 04 HorseCombatMaster.esm• 05 Unofficial Oblivion Patch.esp [Version 3.5.2]• 06 Oblivion Citadel Door Fix.esp• 07 DLCShiveringIsles.esp• 08 Better Cities .esp• 09 All Natural.esp [Version 1.34]• 0A All Natural - SI.esp [Version 1.34]• 0B Immersive Interiors.esp [Version 0.8.1]• 0C Sounds of Cyrodiil.esp [Version 1.1]• 0D All Natural - Real Lights.esp [Version 1.34]• 0E Book Jackets Oblivion.esp• 0F Living Economy.esp• 10 Living Economy - Items.esp• 11 Cutthroat Merchants.esp• 12 DropLitTorchOBSE.esp [Version 2.4]• 13 Streamline 3.1.esp• 14 DLCHorseArmor.esp• 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]• 16 DLCOrrery.esp• 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]• 18 DLCVileLair.esp• 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.10]• 1A DLCMehrunesRazor.esp• 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]• 1C DLCSpellTomes.esp• ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]• 1D CapesandCloaks.esp• 1E Thieves Arsenal.esp• 1F Extinguish the Lights.esp• 20 DLCThievesDen.esp• 21 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]• 22 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]• 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]• ++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp• 24 Alluring Potion Bottles v3.esp• 25 Enhanced Quest Roleplaying.esp [Version 2.03]• 26 Cyrodiil transportation network 1.3.esp• 27 DLCBattlehornCastle.esp• 28 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.10]• 29 DLCFrostcrag.esp• 2A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]• 2B Knights.esp• 2C Knights - Unofficial Patch.esp [Version 1.1.6]• ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp• 2D xuldarkforest.esp [Version 1.0.5]• 2E xulStendarrValley.esp [Version 1.2.2]• 2F xulTheHeath.esp• 30 xulEntiusGorge.esp [Version 1.2.1]• 31 xulFallenleafEverglade.esp [Version 1.3.1]• 32 xulColovianHighlands_EV.esp [Version 1.2.2]• 33 xulChorrolHinterland.esp [Version 1.2.3]• 34 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]• 35 xulBravilBarrowfields.esp [Version 1.3.5]• 36 xulLushWoodlands.esp [Version 1.3.3]• 37 xulAncientYews.esp [Version 1.4.4]• 38 xulAncientRedwoods.esp [Version 1.6]• 39 xulCloudtopMountains.esp [Version 1.0.3]• 3A xulArriusCreek.esp [Version 1.1.4]• 3B xulPatch_AY_AC.esp [Version 1.1]• 3C xulRollingHills_EV.esp [Version 1.3.3]• 3D xulPantherRiver.esp• 3E xulRiverEthe.esp [Version 1.0.2]• 3F xulBrenaRiverRavine.esp [Version 1.1.1]• 40 xulImperialIsle.esp [Version 1.6.8]• 41 xulBlackwoodForest.esp [Version 1.1.1]• 42 xulCheydinhalFalls.esp [Version 1.0.1]• 43 xulAspenWood.esp [Version 1.0.3]• 44 xulSkingradOutskirts.esp [Version 1.0.2]• 45 xulSnowdale.esp [Version 1.0.5]• 46 OOO-Snowdale patch.esp [Version 1.1]• 47 xulCliffsOfAnvil.esp [Version 1.1.3]• 48 OOO-CliffsOfAnvil patch.esp [Version 1.2]• 49 xulSilverfishRiverValley.esp [Version 1.0.4]• 4A xulJerallGlacier.esp [Version 1.0.2]• 4B OOO-JerallGlacier patch.esp [Version 1.0]• 4C xulTheEasternPeaks.esp [Version 1.1.4]• 4D Harvest [Flora].esp [Version 3.0.0]• ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]• ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]• 4E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]• 4F ANB_No_FastTravel.esp• 50 Better Dungeons.esp• 51 P1DkeyChain.esp [Version 5.00]• 52 RealisticForceMedium.esp• 53 Summon Shadowmere.esp• 54 Duke Patricks - Combat Archery.esp [Version 7.3]• 55 Deadly Reflex 6 - Timed block and 150% damage.esp• 56 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp• 57 SP1stPLegs.esp• 58 Oblivion_Character_Overhaul.esp [Version 2.0]• 59 Better Cities Full.esp [Version 5.5.3]• 5A Better Imperial City.esp [Version 5.5.3]• 5B Better Cities - All Natural.esp [Version 5.5.0]• • • [GFX]_Initial_Glow-all.esp• • • [GFX]_Initial_Glow-self.esp• • • [GFX]_Initial_Glow-creatures.esp• 5C DeadlyReflex 6 - Combat Moves.esp• ++ Deadly Reflex 6 - HeX NifSE Patch.esp• 5D Bashed Patch, 0.esp• 5E Unlimited Rings 2.0 -manual.esp Let me know if there's anything that can be done. Link to comment Share on other sites More sharing options...
discovery1 Posted June 3, 2015 Share Posted June 3, 2015 experience tells me you have a corrupted save along the line. The more mods you have the greater chance of this. I can only suggest you go back chronologically untill you find a stable one.It is a good idea to coc center and wait 72 hours to reset all spawns. Then saveini and save the game, do this when your game is stable and note the save number. I do this every 50 or so saves to make sure I have some sort of backup. Link to comment Share on other sites More sharing options...
purplehazeeee Posted June 3, 2015 Author Share Posted June 3, 2015 Correct me if I'm wrong, but I thought a corrupted save would cause crashing throughout gameplay. I can walk around the entire map with very low rates of CTD, but waiting/resting does it pretty much every time. Can corrupted saves just affect wait/rest? Link to comment Share on other sites More sharing options...
discovery1 Posted June 4, 2015 Share Posted June 4, 2015 no, a corrupted save can happily let you wander through the game until you arrive at a specific location where maybe dependencies for the save were removed during a mod removal...bang crash....there are levesl of corruption, the game engine will usually detect a corrupted save when you try and load it but they do sneak by. The only way to prove this is to go back to a save made before a certain affecting mod was removed. Link to comment Share on other sites More sharing options...
Sergio1992 Posted June 4, 2015 Share Posted June 4, 2015 Keychain is known amongst the community as the culprit of the corruption of many savegames. Who knows if it is the culprit also for your savegame :(Anyway, if you use a custom interface (like Darnui or DarnifiedUI), the amount of keys won't bore you. Do not use it. Link to comment Share on other sites More sharing options...
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