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Nif mods don't display in FNV


Corejob

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Noob question: I am having a problem getting some mods I made to a weapon nif show up in game. I copy/pasted a branch from another nif into the current one. Everything displays fine in Nifskope, but the add on is not showing up in GECK for FNV.

 

Any ideas?

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Hi!

 

So i take it u are making a gun modification? And the part u are adding is not one of the animated components?

Make sure nifskope view menu is showing block list with treeview display and block details window.

 

Ok, so u export your part for modification of weapon, Ur exported nif is having a bsfadenode root?

 

Then look at bsshaderpplightingproperty for the nitristrips block and make sure its default shader with just empty and unknown 31 shader flags.

 

I think that it lets you then copy the entire block over to the existing weapon nif.

 

 

Ive been doing things different tho, I use right click on bsfadenode root > node > add node > nitristrips

 

then i add bsshaderpplightingproperty and nimaterialproperty. then copy just the nitristripsdata from the exported nif into where it says data geometry data ptr there in the block details of the nitristrips block u added.

Then copy the bsshadertextureset over to the textureset field in the bsshaderpplightingproperty, then set the shader and shader flags as i explained above.

 

Try doing that process, if it didnt work for u try the other way, then if its not working please post screenshots of your nif file and we can see if there is some other problem going on.

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