deadmetle Posted January 21, 2011 Share Posted January 21, 2011 (edited) I just recently started using blender(10 hours ago) on my pursuit of modeling a new weapon. All I'm really doing is swapping out the cylinder,bullets, re-loader, etc. from the 44 magnum with a new version i made myself for energy weaponry. The real problem in this is that the old textures no longer work. in addition i can't get the uv layout to work in a favorable manor. When i make one off of my model, things overlap and its nare impossible to see which piece is which. Additionally, when i save the layout and try to load it in paint.net it's just a white sheet. any help on this one? a more weapon specialized Texture walkthrough might even do the trick, I'd look myself but i'm getting to tired today. help is appreciated. Edited January 21, 2011 by deadmetle Link to comment Share on other sites More sharing options...
baduk Posted January 22, 2011 Share Posted January 22, 2011 Hi! Here is aa good recent thread on making uv maps. Lotsa good stuff there. http://www.thenexusforums.com/index.php?showtopic=292006 And make sure than when you go to save the uv face layout u are using the script in the uv image editor menu uv > scripts > save uv face layout i think its called.. and then u can set thickness of the lines also . Link to comment Share on other sites More sharing options...
deadmetle Posted January 23, 2011 Author Share Posted January 23, 2011 Thank you very much. Link to comment Share on other sites More sharing options...
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