Quetzlsacatanango Posted January 26, 2011 Share Posted January 26, 2011 Make sure shadow map is ticked on your export settings. Link to comment Share on other sites More sharing options...
kantanshi Posted January 28, 2011 Author Share Posted January 28, 2011 (edited) Make sure shadow map is ticked on your export settings. Here's the export settings screen as I have it set up: http://i55.photobucket.com/albums/g147/kantanshi/Blender%20projects/bruceexpset.jpg **UPDATE** I dunno... I think I'm gonna take a break from this for a while (maybe permanently). I can't seem to get this whole thing figured out. I get one thing working, something breaks, I get that fixed and something else breaks... Seems to be a never ending chain. I've been slamming my head against this brick wall pretty much alone, trying to learn many programs and getting everything confused in my mind.... Almost 3 weeks now with this taking up every moment of my free time and some that shouldn't have been free time.... While I do thank those people who offered advice, I just don't think I'm up to the task. My crappy pre-novice skills just aren't enough for something like this. If someone wants to take up the torch, I'm more than willing to post the files I have. All I ask is I get some mention in the credits. Edited January 28, 2011 by kantanshi Link to comment Share on other sites More sharing options...
baduk Posted January 28, 2011 Share Posted January 28, 2011 (edited) Hi! You want to choose the cloth shader presets button instead of the skin one. The skin one is only for humans unclothed portions. Or you can choose default shader (not default preset, or it will turn off shadowmap shaderflag) and turn offf window environment mapping shaderflag. ITs same thing tho. Edited January 28, 2011 by baduk Link to comment Share on other sites More sharing options...
kantanshi Posted January 29, 2011 Author Share Posted January 29, 2011 (edited) Ok, tried a couple things. Exported only the big horner mesh and texture with those export settings I showed above. Works fine in the game. I can see Bruce and he follows me. I try to export the body with the cart/saddle meshes with the same export settings, load up the game and the world explodes whenever I look at Bruce. So I decided I have to join the object meshes. Only problem here is once I join them I get this error: "ValueError: Some faces of [Object "objBighorner1:0"] not assigned to any body part. The unassigned faces have been selected in the mesh so they can easily be identified." After much googling and another 2 days wasted I've gotten no further. So.... You mentioned something about scripting the cart section to follow Bruce? How would I even begin to do that and keep it looking like the saddle is attached?? **EDIT** I've come to the conclusion that trying to insert the existing cart and adding objects are what's causing the difficulty. I did a test from an idea that occurred to me. I extruded some edges from the body and created a cube from them. I then moved this cube created from the original mesh to the side of the big horner. Instead of trying to use multiple texture files, I created a 2048x2048 texture that will hold all the different textures I want to use, currently 4 texture sets combined. I remapped the mesh, exported it without any problems and it loads into the game fine. The little cube I made is hanging in the air next to my model. I will now attempt to recreate the effect I was trying for. Not sure how well I'll do on the cart but I'll give it a try. Edited January 30, 2011 by kantanshi Link to comment Share on other sites More sharing options...
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