_redruM_ Posted January 22, 2011 Share Posted January 22, 2011 First problem: I've made it so that it is possible to have a backstab and a critical hit at the same time. Essentially, I created a new combat result that is identical to a backstab, but with critical damage bonus added on top of it. Now the problem is, despite everything else working perfectly, the animation of the attack is that of a critical hit (regular horizontal slash), instead of a backstab (that over the shoulder stabbing animation). I can't figure out why. I've gone through combat_h and effect_damage_h and I've set all of the conditions and gore flags to be identical to a backstab, but for some reason it still does not use the animation. Second problem. I created a new spell that is essentially identical to the Flying Swarm shapeshifter ability, excet in summon form. The problem is, the way summons are handled is by referring to a resource of a particular creature, and drawing its appearance and stats from there. This becomes a problem because the flying swarm is not an actual creature anywhere in the toolset. The closest I can find is a Wisp, but when I use that resource, the Wisp is invisible when summoned. I've tried looping the insect swarm vfx when it is summoned, but it makes no difference. These two issues are particularly bothersome, because they are all that is in the way of me releasing a new version of my mod. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
_redruM_ Posted January 22, 2011 Author Share Posted January 22, 2011 Second problem solved. All I needed to do was add the appropriate shapeshift effect to the summon, along with the other necessarry effects. The first problem remains, however. Link to comment Share on other sites More sharing options...
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