Ubiytsa Posted June 26, 2015 Author Share Posted June 26, 2015 Sounds good! Thank you for any and all effort that is put into this, I honestly wasn't even expecting a response from my post lol. You guys are great. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 1, 2015 Share Posted July 1, 2015 So started working on this a bit (pic); http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/dualPowerfists_zps5gi6xqcv.jpg A few points I wanted to mention. I thought this mod would have a wider appeal because of the dual power-fist aspect, that I would spin off a seperate mod for normal powerfists. I think such a mod is, unfortunately, going to be severely devalued, because it will require a pip-boy replacer :sad: A second point is in regard to the hydraulic (?) animation. I never really noticed it, even though a companion next to me (Veronica) is smacking everything left and right. Most likely that animation (the impact pad striking forward at the end of the attack) won't be included. I can rebuilt the animation from the original nif after I export it from blender, but the attack animations have keys that tell that nif to transform (animate) at a particular time in teh attack animation.....and they probably aren't in the two fisted attack animations (powerfist uses hand to hand #5, fists use hand to hand #default). So that little bit will almost certainly be lost. Both of the above are true, regardless of which method (mentioned in previous posts) we use (rigged to the hand armature, or only to a wrist bone). I thought you should know so you have some idea what to expect. Link to comment Share on other sites More sharing options...
Ubiytsa Posted July 3, 2015 Author Share Posted July 3, 2015 Well, in response to the first point, at least personally, I never liked the Pip-Boy and replaced it ASAP. Most of my friends feel the same way, but I don't know about the community as a whole. As for the issue of the hydraulics, if it's hardly noticeable in game while working, I doubt it'll be an issue if it's not, so long as it isn't game breaking. All in all, I'm really excited to see work being done on this. What you've got so far is looking great. Keep up the good work! Link to comment Share on other sites More sharing options...
Ubiytsa Posted July 30, 2015 Author Share Posted July 30, 2015 Been a while, figured I'd bump and check in, see what progress has been made. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 30, 2015 Share Posted July 30, 2015 Been a while, figured I'd bump and check in, see what progress has been made. Ah, yeah I havn't been working on it, sorry brother. Some RL stuff taking up my time (just been doing little mods) and I'm less than enthusiastic about it because of the pipboy replacer (sort of limiting it's audience). I'm not sure yet, but I may end up finishing it, shelving it permanently or shelving it temporarily until I start working on the mech. And of course this request is wide open if anyone else want to jump in and fulfill it. Link to comment Share on other sites More sharing options...
Recommended Posts