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Do Dlc mess up the base game?


YouSerious

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Hi,

i wanted to start a new run of New Vegas because of the Fallout 4 Hype that's all over the internet ;)

Played it last during its release and dont remember much.

 

While i pretty much made my choices on the mods i want to use im still not certain which dlc's, if any, i should activate.

The item focused onces are ruled out, but what about the story driven dlc's?

 

Do they mess up the base game too much? Are they integrated well in the main storyline/the rest of the game or do they

feel tacked on? Does my character get overpowered if i decide to use them?

 

Greetings

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1: If they messed up the game, they wouldn't have been packaged with it (at least in the Ultimate Edition, which I'm assuming you have). That is, quite frankly, a friggin' stupid question.

 

2: There's really no straight answer, because everyone interprets things a bit differently. There are vague references to each DLC in the main game in the form of snippets of dialogue, graffiti and some other stuff though.

 

3: Again, there's no straight answer, because there's no set definition of "overpowered". In my game, even with a semi-auto rifle that puts out over 150 damage with each round fired, it still takes me three or four hits to the chest/head to kill a regular ol' feral ghoul because of all the combat-altering mods I've got.

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Well with 'mess up the game' i obviously didnt mean the technical side. It was more related to game balance etc, for example the items you get at the start in my opinion mess up the game, because they are too good at this time and it makes no sense at all to have them in the first place.

But well, thx for the answers. Sounds like the addons are somehow plausible connected to the world, so i will try it with them enabled.

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I would be wary of actually playing the DLCs though. For mods sake and such, you definitely want them. However.....

....every DLC disrupts the narrative arc of the Courier. Lonesome Road locks you into a back story you may not find appropriate, there is no reason a Courier would do Honest Hearts in the scope of the vanilla game as the battle of Hoover Dam is about to break out any day now, Dead Money is almost as disruptive, but gives you access to technologies that could easily change the balance of power in the Mohave and Old World Blues turns you into a warlord in the making. If you want to play an average Joe working man Courier, all of them present problems narratively.

 

What I do is the following:
Treat Honest Hearts as a flashback

Accept Lonesome Road in the main quest as it must be dealt with, and the destruction of the Divide caused the Courier to flee from nominal NCR territory for years, fearing unjust prosecution for the destruction of the Divide. This is why they are relatively unfamiliar with the Mohave: they just got back.

But Dead Money and especially Old World Blues give the player such technological advantages that they really cease to be a Courier by default/ Or even really a lieutenant of Caesar or House, to say nothing of going back to humble legwork in an NCR victory. They really push you towards the Independent/Warlord of Vegas ending.

I've played as a vampire (long story, it's atonement to the character) and a "pretty ghoul" (a pre-war character that's lined to the gills with reconstructive surgery and prosthetics to look human again) and the former is looking to become a 'Chinese warlord' within the NCR framework, that is actually independent of NCR but under their banner and on their behalf and the latter feels that the NCR is the beginning of the USA pulling itself back together, so it's her duty to step aside and let democratic rule be restored to the US one state at a time. In both cases I have an NCR flag replacer mod that makes their flag be that of the American Commonwealth, and it's awesome.

What I'm saying in short, is that DLCs are great BUT you need to design the character with them in mind or you risk running into walls.

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To answer the original question, they are completely isolated from the base game except in the matter of new perks and recipes available in the mojave without visiting the respective DLC. For instance, the Them's Good Eatin' perk will completely skew a hardcore playthrough if you should happen to take it.

 

Despite that, the Mojave balance is mostly left intact with DLC installed. I recommend disabling all pre-order packs however - or picking up something like Couriers Stash Integration.

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Thanks for the answers.

I now just started my run with the dlc's enabled expect for the items at the start, also it was a hassle to disable them.

 

I'm a bit disappointed that they are completly separarted from the main game, but i'll see if i like them or not^^

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