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Texture showing up as granite looking in GECK


yoba333

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I got my mesh in the geck, but now its showing up all weird when I add my texture to it. It has a granite or rock like texture, almost as if it is a marble statue. I can see the texture in the texture set in the geck, just not on my mesh.
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Never had it look like that for me. maybe you can make sure there is a diffuse and normalmap for it and they are in the correct texture slots, and the textures are the right size: 256, 512, 1024, 2048 etc pixel size, exported as dds with dxt5 compression?

 

Maybe its one of those things, not really sure what it looks like tho cause ive never seen such an issue.

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