bwins95 Posted June 6, 2015 Posted June 6, 2015 (edited) I'm trying to add a shader to mines after you get light step. I've managed to get this far. ScriptName aaaaLightstep ref rCurrentRef Begin GameMode if (Player.HasPerk Lightstep == 1) set rCurrentRef to GetFirstRef 40 1 0 Label 2 if rCurrentRef rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 2 endif endif EndI can easily add the shader to all weapons, but I can't figure out how to put it only on mines. Edited June 6, 2015 by bwins95
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