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Nagasteim - Voice, Ideas, Concept


glowplug

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I have just released part 2, Twilight, of "Nagasteim - Blood of Direnni" http://www.nexusmods.com/oblivion/mods/46102/?
Where I scoped 4-5 weeks for this it has taken around 3 with the last few days spent in break testing.
It added a new realm along with hundreds of lines of dialogue and scripting.

I will now be working solidly on part 3 Holocaust and would like to request some help.
It is the final part but certainly not the finish of this mod.
As I have mentioned on the mod page I'd like to keep adding things to make this a true RPG experience.

Voice Acting
I am scoping the raw dialogue and scripting for Holocaust at around 5-8 weeks but hope to bring it in at around 4-5.
During this time I'd like voice actors to come on board and start bringing that into line.

Once Holocaust is out, lip synced or not, I will start working on what I have outlined as "Additional".

Ideas
Having spent over 2 years in development I have become too focused on funneling things into the plot.
I need input from outside of that.
Ideas that I will otherwise reject as too hard even if they are not.

Concept Art
While I have come up with an amount of architecture for Varlanen and The Isles of Nagasteim they are still quite bare.
There is the need for some arenas for the battles of Daedric Princes against the Arch Demon Ceyada.
SPOILER ALTER
The Arch Demon Ceyada itself - the antithesis of Sithis manifested during the Merithic Era as et'Ada Demonic hatred of the Gods - by the first era the subconscious loathing of Daedra towards the Aedra.
The reason Auri-el fashioned the Dova Kel Tiid (prophecies) that the Direnni tote as well as an Oracle lineage of whomsoever can "Spirit Walk" on the currents of time.

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  • 4 weeks later...

I forget whether I read it here or elsewhere not to bump for 24 hours but it has been a month.

C'mon guys, are you community players or not?

 

Not to worry :wink:

 

Thelawful has just spent over 3 days break testing Nagasteim.

Yes, it has taken him more than 12 hours of playing time from start to about half way.

 

I have hidden the mod and it's mature addon as I need to make the changes that Thelawful has come up with before even considering any other suggestions/requests.

They are considerable changes.

 

Drahveed came up with some great ideas for the start which I will now go back over.

Thelawful has expanded on those so it'll take me a bit more work.

 

If anyone who has played the last release has suggestions I will certainly go over them but please bear in mind that I will have to focus on immediate detail let alone bridging to the final main quest, Holocaust.

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While I'm waiting to here back from some people there are still a couple of parts of about 100 lines.

If you want to message me I certainly won't say no unless you just can't do the parts going.

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