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Suggestions for an upcoming mod


malonn

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Hello,

I'm working on a mod that overhauls skill perks. It will replace, append and add new perks for all the skills in the game. I also am going to add perks for skills over 100 for those using an uncapper. It will supercede my old (and poorly scripted) mod Legendary Skills. What I would like to hear are some suggestions for skill perks. I have several already, but it's tough to find a balance for skills above 100. At that level, your PC is powerful already, so I don't want some weak perk for a level 200 skill. So what would you liike to see?

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A restoration perk could be some for of health regeneration.

 

Armor could have a perk that gives a chance to negate physical damage.

 

Athletics could give you a special ability to make a high speed dash at the cost of all of your stamina.

 

Maybe a super jump similar to the high speed dash.

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Hi, there. Do you know Fallout? The whole leveling system there is about perks. ( Some are even funny -- at least the desription of them. )

 

Don't know if any of these make sense, but since you have asked :smile: :

  • skill / stats boost at night - penalties at day ( and v.v. )
  • skill boost when using a particular sort of weapon -- penalties for others ( elven shortsword is good, everything else is bad )
  • armour boost for using a particular sort of armour, penalty otherwise ( wearing all elven armour is good )
  • killing monsters gives a bonus in mana / endurance regeneration
  • landing a critcal hit gives a better chance to land another one; that sort of thing
  • in combat, trade damage for accuracy, or v.v.
  • 'Intense Training' - a permanent boost to one stat
  • perks for building a monk character: penalties for wearing weapons or armour, bonuses for not doing so

 

:pinch: Re-reading my list, I realise, that for the rest of your life, you would write patches for inter-mod cooperation. :happy:

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