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Custom Model Problem in 3rd Person


Stonedturtle26

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So recently I was fooling around with textures and wanted to import a weapon into FONV to see how it would look.

 

In order to do it I imported the model into blender and exported it as a .nif. I then opened up the Hatchet.nif from the vanilla game, imported my weapons information from its nif file. I then positioned it just like the hatchet, and then deleted the hatchet and the hatchets collision mesh.

 

Afterwards I saved the file, loaded it up in GECK then got ingame to test it out. In 1st person the model is positioned for correctly but in 3rd person its not.

 

http://img200.imageshack.us/img200/8474/64997581.jpg

 

 

Does any body have any idea whats wrong and how to fix it?

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