SharinganUser Posted January 24, 2011 Share Posted January 24, 2011 Hello everyone! First of all, I am completely new here, so my apologies if I'm missing something or being downright stupid. I'm playing Oblivion with the Sharingan and Uchiha Clan Patch http://www.tesnexus.com/downloads/file.php?id=36319 - but I wanted to change some things around. In this version, you get the "Sharingan" at lvl 1, a second version at lvl 15, and a third at lvl 30. However, I doubt that I'll make it to lvl 30, and it's only with the final version of the "Sharingan" that you get some really cool spells and so on. So, I decided to go look through the scripts, and I found a file indicating which lvl these skills are given on. it is called aasharinganquest, however, when I edit it, it will not let me save the file in place of the original mod, and I also get some error messages. The part of the script I'm editing looks like this: if Uchiha == 1if player.getlevel >= 15 set spell to aasharinganlv2uchiha if player.hasspell spell == 0 player.addspellns aasharinganlv2uchiha endifendif if player.getlevel >= 30 set spell to aasharinganlv3uchiha if player.hasspell spell == 0 player.addspellns aasharinganlv3uchiha endif I'm changing the values to 5 and 10, to get the sweet stuff earlier. When I try to save the file, I get one of two error messages. If I try to overwrite the original file, it won't let me, and it tells me that it is in use or a master file. When I save it as a new file (with the intent of changing the name to the original's and swapping them) it apparently works, however, I can't find the saved file manually (ie in explorer), thus rendering me unable to rename it. My oblivion, however, still finds it. I can't use it tho, since it tells me that my current savegame is depending on files that are no longer there (ie the original esp file for the uchiha mod) This is not the end of it though. When I re-open my newly saved file (the one I edited but can't rename), I get the following error messages: Could not find referenced object (010054DB) on Script (010046ED) 'aasharinganquest'. Continue playing? yesnoblablaCould not find referenced object (010046FS) on Script (010046ED) 'aasharinganquest'Could not find referenced object (0100468D) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046D0) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046D4) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046BF) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046C1) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010054E9) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046E6) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046CD) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010046D1) on Script (010046ED) 'aasharinganquest'Could not find referenced object (0100469E) on Script (010046ED) 'aasharinganquest'Could not find referenced object (01004686) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010054E4) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010054E5) on Script (010046ED) 'aasharinganquest'Could not find referenced object (010054E7) on Script (010046ED) 'aasharinganquest' I have no idea what that means. Maybe it's redundant including all of them, but here they are. More mystique ensues when I try to find the files included in the original mod. they're all gone! except for the one script that I edited, aasharinganquest. So I'm at a loss as to how I should change this. I'm using TES Construction Set opened via OBSE, just as well as I'm opening Oblivion with OBSE. Otherwise I'm patched including Shivering Isles, Using Windows Vista (which bloweth, I know). Please let me know if you need any additional information, and if it's a dumb question and I've wasted your time, I apologise. Regards, SharinganUser. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 24, 2011 Share Posted January 24, 2011 do you still have the mod on your computer??if so, get the plugin, and overwrite it with what you have now, when you look at it, does it have any master files??because maybe when you loaded it on the CS, it didn't load the master files as well, and so it didn't work as for the actual script errors that you got, look at the whole script againare there any objects there, with this reference ids??because it seems like there are several objects there, that were used in a problematic way also, if you could post the whole script here, it would really help us try to find the problem (though i doubt it's a problem with the mod, but it may be) Link to comment Share on other sites More sharing options...
SharinganUser Posted January 24, 2011 Author Share Posted January 24, 2011 well, as for re-installing the mod (if that's what you meant by overwrite plugin), I already tried that. It does have a master file listed, Oblivion.esm - but I'm pretty sure that it loads itself regardless of me clicking it? I've looked through the script, and I cannot find any of the referenced objects. Here's the entire script: scn aasharinganquest float fquestdelaytimeref eyesref oldeyesref raceref Banishedref spellshort CDshort Uchiha begin gamemode set fquestdelaytime to 0.1set race to player.getrace if race == UchihaClan set Uchiha to 1endif if Uchiha == 1if player.getlevel >= 15 set spell to aasharinganlv2uchiha if player.hasspell spell == 0 player.addspellns aasharinganlv2uchiha endifendif if player.getlevel >= 30 set spell to aasharinganlv3uchiha if player.hasspell spell == 0 player.addspellns aasharinganlv3uchiha endif if race == UchihaClan set spell to aasharinganlipnouchiha if ispcamurderer == 1 && player.hasspell spell == 0 set spell to aasharinganlipnouchihaever if player.hasspell spell == 0 player.addspellns aasharinganlipnouchiha else player.removespellns aasharinganlipnouchiha endif endif else set spell to aasharinganlipno if ispcamurderer == 1 && player.hasspell spell == 0 player.addspellns aasharinganlipno endif endifendifendif if race != Uchihaclan player.removespellns aasharinganlv1uchihaab player.removespellns aasharinganlv2uchihaab player.removespellns aasharinganlv3uchihaab player.removespellns aasharinganipnouchihaab player.removespellns aasharinganlipnouchiha player.removespellns aasharinganlipnouchihaeverendif if cd == 1 if player.isspelltarget aasharinganlv1uchihaab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif elseif player.isspelltarget aasharinganlv2uchihaab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif elseif player.isspelltarget aasharinganlv3uchihaab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif elseif player.isspelltarget aasharinganlv1ab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif elseif player.isspelltarget aasharinganlv2ab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif elseif player.isspelltarget aasharinganlv3ab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif elseif player.isspelltarget aasharinganipnouchihaab if player.isblocking aaAmaterasuactivatorref3.moveto player aaAmaterasuactivatorref3.cast aalifedetectsharingan1 player endif endifendif if player.getinsamecell Sasukeref Sasukeref.startcombat playerendif end Link to comment Share on other sites More sharing options...
SharinganUser Posted January 24, 2011 Author Share Posted January 24, 2011 Holy Shitbird, all I had to to was load the Oblivion.esm file in the editor as well, and it worked! Thank you so much, WastelandAssassin! Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 24, 2011 Share Posted January 24, 2011 well, i'm glad you solved thisi didn't expect this to be that simple, but then again, most problems are simple problems glad you got it working properly :thumbsup: Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 24, 2011 Share Posted January 24, 2011 (edited) oops, wrong place ;D Edited January 24, 2011 by WastelandAssassin Link to comment Share on other sites More sharing options...
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