NukaCooler Posted June 7, 2015 Share Posted June 7, 2015 (edited) I'm working on giving everything a weight because I'm not fond of having weightless inventory items. Is there a way to make all weapon mods have a certain weight? Edited June 7, 2015 by NukaCooler Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 8, 2015 Share Posted June 8, 2015 ItemMods have a weight field, so you might be able to use SetWeight NVSE command, I'm not sure if it works on item mods though. Link to comment Share on other sites More sharing options...
NukaCooler Posted June 9, 2015 Author Share Posted June 9, 2015 Would I be able to apply that to all item mods through a script? Something like (terrible pseudo-code): For all items in category IMOD { do SetWeight 1.00 } Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 13, 2015 Share Posted June 13, 2015 Yes there are lutana functions to dump all forms of a type into an array. Link to comment Share on other sites More sharing options...
luthienanarion Posted June 16, 2015 Share Posted June 16, 2015 This should work (requires my NVSE plugin): array_var imods array_var iter begin [someblock] let imods := glta 103 foreach iter <- imods setweight 1 *iter loop end Link to comment Share on other sites More sharing options...
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