pogingbak23 Posted June 8, 2015 Share Posted June 8, 2015 (edited) well i feel that sign builds are not so much available in the early game and i think that it will be balanced out if we tweak a little bit on the alternate signs (which makes them available for combat specifically IGNI and YRDEN). so to do that if someone can change the attributes given to those signs such as -increase the IGNI length of cast range (seen in the trailer that it was WAY MUCH LONGER)-The SUSTAINED GLYPHS of YRDEN sign changing the number of alternate sign that can be put up to the field rather than increasing the charges on only one GLYPH.-also making RAGE MANAGEMENT by using adrenaline points automatically fills up the stamina bar after it depletes (not cutting it out making IGNI alternate sign be casted much longer if you have any ideas on how making sign build more viable on B&BB and DM please don't hesitate to share your thoughts on this one Edited June 8, 2015 by pogingbak23 Link to comment Share on other sites More sharing options...
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