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Custom broken scope sight


anarchyinc666

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I have been searching and reading for days on how to do this but to no avail...... What I am trying to do sounds simple in theory but has proven itself to be frustrating to say the least. I am working on a custom weapon that has "been to hell and back", to go along with this concept I thought it would be extremely neat as well as unique if I was to add a custom scope sight that was damaged and cracked. I can't seem to figure out how to create a new or modified .nif file and apparently GECK can't do what I need it to do either...

 

"Has Scope

 

* Target NIF: The file containing the overlay effect used in iron sights mode.

* Effect: The shader effect applied to the target, or the view, when the scope is used.

 

Note: It appears that this value is ignored by the game engine."

 

This is basically what I'm trying to do.... end result will be of much better quality.

http://www.newvegasnexus.com/imageshare/images/2483492-1295948959.jpg

 

If someone could point me to a howto page dealing with this concept or a working model I haven't seen it would be appreciated.

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When I do custom reticles, I just modify and existing on like mildot. Take a look at the nif file and the textures.

 

Or drop me an email and I will see what I can do.

 

todg at cordite.com

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I did a quick modded reticle by using an reticle dd files and using a cracked image i found online and converting it to a transparency. I pasted it over the reticle image and this is the result. done in less than 5 minutes. I am sure you could find a better crack to work with. I didn't bother to invert the color. Just a proof of concept.

 

http://cordite.com/fnv/pso-cracked.jpg

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Thanks for the help, I didn't notice until now that there was a specific texture file hidden in there.. Once I switched the view from tree to list I figured it out.

 

*edit*

file uploaded and credits for the help added.

Edited by anarchyinc666
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