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Headshots only?


Dillinger666

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I'd say try this:

 

1 - Set your monster to essential (http://geck.bethsoft.com/index.php/SetEssential).

2 - Periodically (I'm not sure if OnHit works for this as the geck wiki says it's attached to weapons now?) check the monster's PerceptionCondition (Head Health) http://geck.bethsoft.com/index.php/Stats_List , http://geck.bethsoft.com/index.php/GetActorValue

3 - If the monster's head health is below a certain threshold, set your monster as no longer essential.

4 - Optionally, run KillActor 1 to automatically dismember the head and kill the monster. (Otherwise you'd basically cripple the head, and then be able to kill it by any general means)

5 - Optionally, constantly set the health of the monster back to full. This will prevent regular damage from knocking the monster unconscious.

 

How exactly you implement the monster dying is up to you. But I think the general way I'd do it is set the monster as essential, and then set him as unessential once the head is crippled. I'd probably use the OnHit blocktype on the actor's script and see if it works, but the wiki is a little confusing on that point. If that doesn't work you might have to do it in a GameMode block, which would be kind of annoying to sync up. Not sure.

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