bluemarvin Posted January 25, 2011 Share Posted January 25, 2011 Any experienced modders who can help on this, would be appreciated. I am working on a mod that included a unique Melee weapon. Since it's pretty OP, I want it to use the Alien Cell type ammo so that it isn't over-used. I set the ammo type, and ammo amount, etc, it the GECK, but it doesn't consume ammo when used. :| Even tried changing the weapon type to small arms. I suppose I could make a script effect to check for ammo, remove it, etc... but if there's a way for the game to do this like it would for a firearm, that would probably mean less chances for problems/errors. Anyone have any ideas? Link to comment Share on other sites More sharing options...
ObieDwyer Posted October 8, 2011 Share Posted October 8, 2011 It probably has to be done with a script. Other than that I can't help you. Link to comment Share on other sites More sharing options...
Mechwarrior94 Posted October 10, 2011 Share Posted October 10, 2011 Check the Zeta contents, if I remember correctly, those alien melee things use ammo. Link to comment Share on other sites More sharing options...
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