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Reload anim magazine (clip) problems


Corejob

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Help.

 

I've managed to mess up my magazine reload animation. The weapon looks fine until I reload, and then the new magazine is paced too high on the z axis. See photos.

 

Any help or suggestions appreciated. Using ##SRClip

 

http://cordite.com/fnv/mag1.jpg

 

http://cordite.com/fnv/mag2.jpg

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Hi!

 

I would try to go into the ninode for the clip and open the nitransformcontroller\nitransforminterpolator\nitransformdata and in the block list theres the keys listed there.

 

Find the translations one and open up there should be 2 keys and the data is vector. You can try tweaking the values there like reducing the z translation for the key that has the highest z translation. first one or second one i guess it really depends on if the time is positive or negative.

 

I hope it helps u.

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  • 1 year later...

Bumping this because I am having the same problem.

 

This is how it looks in NifSkope:

 

http://i.imm.io/iSSZ.jpeg

 

but after a reload in game the magazine ends up under the wooden section, like Corejobs, but translated about +10x and -2y

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