Corejob Posted January 25, 2011 Share Posted January 25, 2011 Help. I've managed to mess up my magazine reload animation. The weapon looks fine until I reload, and then the new magazine is paced too high on the z axis. See photos. Any help or suggestions appreciated. Using ##SRClip http://cordite.com/fnv/mag1.jpg http://cordite.com/fnv/mag2.jpg Link to comment Share on other sites More sharing options...
baduk Posted January 25, 2011 Share Posted January 25, 2011 Hi! I would try to go into the ninode for the clip and open the nitransformcontroller\nitransforminterpolator\nitransformdata and in the block list theres the keys listed there. Find the translations one and open up there should be 2 keys and the data is vector. You can try tweaking the values there like reducing the z translation for the key that has the highest z translation. first one or second one i guess it really depends on if the time is positive or negative. I hope it helps u. Link to comment Share on other sites More sharing options...
daisho13 Posted March 14, 2012 Share Posted March 14, 2012 Bumping this because I am having the same problem. This is how it looks in NifSkope: http://i.imm.io/iSSZ.jpeg but after a reload in game the magazine ends up under the wooden section, like Corejobs, but translated about +10x and -2y Link to comment Share on other sites More sharing options...
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