Genzel Posted February 4, 2011 Share Posted February 4, 2011 Link is now there, and here: http://www.filedropper.com/nkcgbrownseparated Link to comment Share on other sites More sharing options...
Shark225 Posted February 4, 2011 Author Share Posted February 4, 2011 File attached. I did not test it or anything, I just separated the body into two parts, and then made two .nifs. There's a good chance something messed up during the export, but it should work. Ok, not sure where to grab that attachment from? Thank you so much though. Hmm I tried it out but that's not going to work properly. It's great except for the fact that the lower part doesn't match up with the upper body of HGEC. It was cut off at a certain point. Could you maybe tell me how to work the program you used? Or try and match it up with the HGEC body? Link to comment Share on other sites More sharing options...
Genzel Posted February 4, 2011 Share Posted February 4, 2011 I can line it up with HGEC, and you want the top of the body then alligned with the lower? Unless the topology is the same as HGEC, it might look distorted at the seam. I will start on it tomorrow. Link to comment Share on other sites More sharing options...
Shark225 Posted February 4, 2011 Author Share Posted February 4, 2011 Thank you. Yeah the lower portion that you had worked on just stops at a certain point, then there is simply nothing until the upper body begins. Thanks so much though! Link to comment Share on other sites More sharing options...
Shark225 Posted February 4, 2011 Author Share Posted February 4, 2011 Btw if it makes your job easier, that file that I linked on the first or second page links up with the upper body perfectly. Thanks! Link to comment Share on other sites More sharing options...
Genzel Posted February 4, 2011 Share Posted February 4, 2011 Take two: http://www.filedropper.com/nkcgbrownseparate The lower body actually is HGEC, so I just split the mesh where the HGEC seam is. I can't imagine any problems this time. Link to comment Share on other sites More sharing options...
Shark225 Posted February 5, 2011 Author Share Posted February 5, 2011 Hmmm. I see the mesh. I copy the mesh. But when I load the game, everything is invisible, like the legs dont exist. Nothing else has changed. Any ideas? Link to comment Share on other sites More sharing options...
Genzel Posted February 5, 2011 Share Posted February 5, 2011 (edited) It means either there is no normal map, which there is, or something is wrong with bones and weights. I did not change the bones or weights in any way, all the meshes are parented to the scene root, and they all have weights, so I can tell what the problem is. I will continue to try and fix this though. I am going to re-parent everything to a new max compatibility skeleton and see it that works, but I can't work on it right this moment.Sorry this is taking so long :confused: Edited February 5, 2011 by Genzel Link to comment Share on other sites More sharing options...
Shark225 Posted February 5, 2011 Author Share Posted February 5, 2011 It means either there is no normal map, which there is, or something is wrong with bones and weights. I did not change the bones or weights in any way, all the meshes are parented to the scene root, and they all have weights, so I can tell what the problem is. I will continue to try and fix this though. I am going to re-parent everything to a new max compatibility skeleton and see it that works, but I can't work on it right this moment.Sorry this is taking so long :confused: lol don't be sorry. I'm happy you are taking the time to do this period. thanks for still trying. Link to comment Share on other sites More sharing options...
Genzel Posted February 5, 2011 Share Posted February 5, 2011 Attempt three: http://www.filedropper.com/nkcgbrownseparate_1I always have the worst luck working with armor, even if I do everything the same way every time, things only work sometimes :confused: Link to comment Share on other sites More sharing options...
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