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Stutter when Sprinting or Running at High Speeds in Certain Areas


Darkanvas

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So lets start with these 'certain areas'. It tends to be for example, if I scale a cliff and begin descending the other side and there is a lot of vegetation leading off the descending slop at the bottom (potentially into a forest, etc). As I sprint down the slope and through the trees, my game starts to stutter.

 

If I stop moving for even a second, the mouse becomes completely fluid and I can look around (even wheeling a quick 360 degree turn) with no lag/stutter at all. Waterfalls and water move fluidly, grass sways - nothing freezes. It's only when I'm moving that frames seem to be 'lost' which is really pretty strange.

 

My PC specs are...

 

CPU: Intel Core i7 4790K @ 4.00GHz

RAM: 16GB Dual Channel DDR3 @ 666MHz

Mobo: ASUS Sabertooth Z97 Mark 2

Graphics: nVidia EVGA GTX 980 SC (4GB)

 

As far as I can tell, I shouldn't have any stutter or lag, period the end!

 

I have a lot of mods running but I don't think that's the issue. I think it's more liekly I've over-tweaked one of four INI files (skyrim INI, skyrim prefs INI, enblocal.ini or enbseries.ini).

 

Here are the contents of my INI files...

 

Skyrim INI

 

 

[General]
sLanguage=ENGLISH
uExterior Cell Buffer=64
uGridsToLoad=7
iPreloadSizeLimit=1048576000
fdefaultfov=75
iNumHWThreads=8
iHWThread6=6
iHWThread5=6
iHWThread4=5
iHWThread3=5
iHWThread2=4
iHWThread1=4
iAIThread2HWThread=3 
iAIThread1HWThread=2 
iRenderingThread2HWThread=1 
iRenderingThread1HWThread=0 

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=1024
bAllowScreenshot=1
fDefaultWorldFOV=75
fDefault1stPersonFOV=75

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

[HAVOK] 
iNumThreads=2 

 

 

 

Skyrim Preferences INI

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fdefaultfov=75
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1

[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[Display]
bShadowsOnGrass=1
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000
iShadowMapResolutionSecondary=512
iShadowMapResolutionPrimary=1024
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000
fGamma=1.2400
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=0
iSize H=900
iSize W=1440
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 980"
bFXAAEnabled=0
iShadowMapResolution=2048
iAdapter=0
ipresentinterval=0
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
fShadowBiasScale=0.25
iShadowMaskQuarter=4

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=6000
fGrassMaxStartFadeDistance=6000.0000
fGrassMinStartFadeDistance=0.0000

[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0

[Particles]
iMaxDesired=650

[SaveGame]
fAutosaveEveryXMins=15.0000

[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40

[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0

[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1 

 

 

 

ENB Series INI

 

 

/////////////////////////////////////////////////
//   -- RealVision ENB B Performance v266d --
//                
//                optimized for
//   Climates of Tamriel & Enhanced Lights & FX  
//
//                    +++
//         ENB settings by SkyrimTuner
//      
/////////////////////////////////////////////////

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=false
EnableAmbientOcclusion=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=true
EnableSkyLighting=false
EnableImageBasedLighting=false
EnableReflection=false
EnableSoftParticles=false
EnableParticleLights=false
EnableSubSurfaceScattering=false
EnableWater=false
EnableUnderwater=false
EnableCloudShadows=false
EnableVolumetricRays=false
EnableProceduralSun=false
EnableMist=false

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false

[WEATHER]
EnableMultipleWeathers=false

[TIMEOFDAY]
Enable=false
DawnDuration=1.5
SunriseTime=7.25
DayTime=13.5
SunsetTime=19.25
DuskDuration=1.5
NightTime=1.0

[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.12
DetectorLevelCurve=0.5

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0

[BLOOM]
AmountSunrise=0.3
AmountDay=0.32
AmountSunset=0.3
AmountNight=0.1
AmountInteriorDay=0.3
AmountInteriorNight=0.2
BlueShiftAmountSunrise=1.5
BlueShiftAmountDay=2.0
BlueShiftAmountSunset=1.5
BlueShiftAmountNight=0.2
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
IgnoreWeatherSystem=false

[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=0.3
ReflectionIntensityDay=0.5
ReflectionIntensitySunset=0.3
ReflectionIntensityNight=0.13
ReflectionIntensityInteriorDay=0.12
ReflectionIntensityInteriorNight=0.12
ReflectionPowerSunrise=0.9
ReflectionPowerDay=1.1
ReflectionPowerSunset=0.9
ReflectionPowerNight=2.4
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0

[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=2
SamplingPrecision=0
SamplingRange=0.6
FadeFogRange=1.0
SizeScale=0.5
SourceTexturesScale=0.7
EnableComplexFilter=true
FilterQuality=2
FilterType=0
AOAmount=0.75
AOAmountInterior=1.0
ILAmount=3.5
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
ILType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true

[SKYLIGHTING]
IgnoreWeatherSystem=false
Quality=2
FilterQuality=2
AmbientMinLevelSunrise=0.7
AmbientMinLevelDay=0.9
AmbientMinLevelSunset=0.7
AmbientMinLevelNight=0.3
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1

[ENVIRONMENT]
IgnoreWeatherSystem=false
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.25
DirectLightingIntensitySunset=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveSunrise=1.6
DirectLightingCurveDay=1.70
DirectLightingCurveSunset=1.6
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.8
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationSunset=0.8
DirectLightingDesaturationNight=0.2
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=2.1
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=2.0   
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.1
SpecularFromLightDay=0.1
SpecularFromLightSunset=0.1
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=1.2
AmbientLightingIntensityDay=1.33
AmbientLightingIntensitySunset=1.2
AmbientLightingIntensityNight=0.50
AmbientLightingIntensityInteriorDay=0.75
AmbientLightingIntensityInteriorNight=0.75
AmbientLightingCurveSunrise=0.9
AmbientLightingCurveDay=0.50  
AmbientLightingCurveSunset=0.9
AmbientLightingCurveNight=1.0	
AmbientLightingCurveInteriorDay=0.6
AmbientLightingCurveInteriorNight=0.6
AmbientLightingDesaturationSunrise=0.8
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationSunset=0.8
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1

PointLightingIntensitySunrise=1.0
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=1.0
PointLightingIntensityNight=1.15
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveSunrise=0.9
PointLightingCurveDay=0.9
PointLightingCurveSunset=0.9
PointLightingCurveNight=0.6
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.5
PointLightingDesaturationDay=0.5
PointLightingDesaturationSunset=0.5
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.2
PointLightingDesaturationInteriorNight=0.2

ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=0.15
ParticleLightsIntensityInteriorNight=0.15

FogColorMultiplierSunrise=0.65
FogColorMultiplierDay=1.0
FogColorMultiplierSunset=0.65
FogColorMultiplierNight=0.2
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveSunrise=0.75
FogColorCurveDay=0.65
FogColorCurveSunset=0.75
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.5
FogColorCurveInteriorNight=1.5
ColorPowSunrise=1.3
ColorPowDay=1.3
ColorPowSunset=1.3
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

[SKY]
IgnoreWeatherSystem=false
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.5
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7
CloudsIntensitySunrise=1.5
CloudsIntensityDay=1.6
CloudsIntensitySunset=1.5
CloudsIntensityNight=0.4
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationNight=0.3
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=0.75
CloudsOpacityDay=0.75
CloudsOpacitySunset=0.75
CloudsOpacityNight=0.25
CloudsOpacityInteriorDay=0.75
CloudsOpacityInteriorNight=0.25
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0

GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityNight=0.2
GradientIntensityInteriorDay=2.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.5
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.5
GradientTopIntensityNight=0.9
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=0.7
GradientTopCurveDay=0.7
GradientTopCurveSunset=0.7
GradientTopCurveNight=0.8
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensitySunrise=2.3
GradientMiddleIntensityDay=2.3
GradientMiddleIntensitySunset=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveNight=0.8
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=2.5
GradientHorizonIntensityDay=2.5
GradientHorizonIntensitySunset=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveNight=0.8
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

SunIntensitySunrise=1.2
SunIntensityDay=0.8
SunIntensitySunset=1.2
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.1
SunDesaturationDay=0.4
SunDesaturationSunset=0.1
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.4
SunDesaturationInteriorNight=0.1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

SunGlowIntensitySunrise=0.1
SunGlowIntensityDay=0.2
SunGlowIntensitySunset=0.1
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0

SunCoronaIntensity=1.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7

MoonIntensitySunrise=0.67
MoonIntensityDay=0.2
MoonIntensitySunset=0.67
MoonIntensityNight=1.3
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0

[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.4
SubSurfaceScatteringMultiplierDay=0.4
SubSurfaceScatteringMultiplierSunset=0.4
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=0.7
SubSurfaceScatteringMultiplierInteriorNight=0.7
SubSurfaceScatteringPowerSunrise=1.2
SubSurfaceScatteringPowerDay=1.2
SubSurfaceScatteringPowerSunset=1.2
SubSurfaceScatteringPowerNight=1.4
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=0.4
SubSurfaceScatteringMultiplierDay=0.4
SubSurfaceScatteringMultiplierSunset=0.4
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=0.7
SubSurfaceScatteringMultiplierInteriorNight=0.7
SubSurfaceScatteringPowerSunrise=1.2
SubSurfaceScatteringPowerDay=1.2
SubSurfaceScatteringPowerSunset=1.2
SubSurfaceScatteringPowerNight=1.4
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
IgnoreWeatherSystem=false

[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.36
SubSurfaceScatteringMultiplierDay=0.48
SubSurfaceScatteringMultiplierSunset=0.36
SubSurfaceScatteringMultiplierNight=0.24
SubSurfaceScatteringMultiplierInteriorDay=0.24
SubSurfaceScatteringMultiplierInteriorNight=0.24
SubSurfaceScatteringPowerSunrise=4.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=4.9
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[LIGHTSPRITE]
IgnoreWeatherSystem=false
IntensitySunrise=1.1
IntensityDay=1.1
IntensitySunset=1.1
IntensityNight=0.9
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.2
CurveDay=1.2
CurveSunset=1.2
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[WINDOWLIGHT]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[VOLUMETRICFOG]
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.2
IntensityDay=1.2
IntensitySunset=1.2
IntensityNight=0.2
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.5
CurveDay=0.5
CurveSunset=0.5
CurveNight=0.8
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
OpacitySunrise=0.67
OpacityDay=0.67
OpacitySunset=0.67
OpacityNight=0.67
OpacityInteriorDay=0.67
OpacityInteriorNight=0.67

[FIRE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=2.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.7
CurveDay=0.7
CurveSunset=0.7
CurveNight=0.7
CurveInteriorDay=1.0
CurveInteriorNight=1.0
AdditiveBlending=true

[PARTICLE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=0.6
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=0.8
LightingInfluenceInteriorNight=0.5

[DEPTHOFFIELD]
IgnoreWeatherSystem=false
Quality=2
FadeTime=0.2

[SHADOW]
IgnoreWeatherSystem=false
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=2
ShadowFilterQuality=2
ShadowBlurRange=4.0
ShadowBlurRangeInterior=2.0

[RAYS]
IgnoreWeatherSystem=false
SunRaysMultiplierSunrise=0.5
SunRaysMultiplierDay=1.0
SunRaysMultiplierSunset=0.5
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=1.0
SunRaysMultiplierInteriorNight=0.4

[REFLECTION]
IgnoreWeatherSystem=false
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
AmountInterior=1.0
Power=1.0
PowerInterior=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true

[IMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.04
AdditiveAmountDay=0.04
AdditiveAmountSunset=0.04
AdditiveAmountNight=0.04
AdditiveAmountInteriorDay=0.04
AdditiveAmountInteriorNight=0.04
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.2
ReflectiveAmountDay=0.2
ReflectiveAmountSunset=0.2
ReflectiveAmountNight=0.2
ReflectiveAmountInteriorDay=0.2
ReflectiveAmountInteriorNight=0.2

[RAIN]
IgnoreWeatherSystem=false
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=0.90
MotionTransparency=0.85

[SUBSURFACESCATTERING]
IgnoreWeatherSystem=false
EnableTextureAlpha=true
Quality=2
Radius=4.0
Amount=0.66
EpidermalAmount=0.44
SubdermalAmount=0.002
EpidermalDiffuseSaturation=0.06
SubdermalDiffuseSaturation=0.09
EpidermalMix=0.5
SubdermalMix=0.22
SubdermalTranslucency=0.27
SubdermalPhase=0.009

[WATER]
IgnoreWeatherSystem=false
EnablePreCache=false
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableVolumetricShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=2
DisplacementFilterQuality=2
ShadowQuality=2
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=0.3
CausticsAmount=3.0
SunSpecularMultiplier=1.52
SunScatteringMultiplier=4.5
SunLightingMultiplier=0.88
WetMultiplier=0.72
WavesAmplitudeSunrise=0.8
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=0.8
WavesAmplitudeNight=0.8
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.5

[UNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=true
EnableDisplacement=false
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=2
DispersionAmount=0.9
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.5
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=1.0

[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=0.45
OpacityDay=0.45
OpacitySunset=0.45
OpacityNight=0.2
OpacityInteriorDay=0.45
OpacityInteriorNight=0.2

[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=2
IntensitySunrise=0.12
IntensityDay=0.15
IntensitySunset=0.12
IntensityNight=0.05
IntensityInteriorDay=0.1
IntensityInteriorNight=0.05
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5

[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.5
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=1.0
GlowCurveDay=1.0
GlowCurveSunset=1.0
GlowCurveNight=1.0
GlowCurveInteriorDay=1.0
GlowCurveInteriorNight=1.0

[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0

ColorFromEnvironmentFog=0.4
SkyLightingAmountSunrise=0.4
SkyLightingAmountDay=0.62
SkyLightingAmountSunset=0.36
SkyLightingAmountNight=1.26
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.65
SunLightingAmountDay=0.65
SunLightingAmountSunset=0.65
SunLightingAmountNight=0.65
SunLightingAmountInteriorDay=0.65
SunLightingAmountInteriorNight=0.65
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1

RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-15.0
VerticalOffsetDay=-35.0
VerticalOffsetSunset=-15.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-35.0
VerticalOffsetInteriorNight=-35.0

DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0 

 

 

 

ENB Local INI

 

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
EnableZPrepass=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=2048
VideoMemorySizeMb=12288
EnableCompression=false
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=70.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=70.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
IgnoreLoadingScreen=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false 

 

 

 

 

Amusing I can run Dying Light maxed out with no lag and I can't seem to get Skyrim to run without stutter in one area or another :')

 

Any help would be appreciated. If you need more information don't be afraid to ask.

 

 

Additional Information:

 

Using various "anti lag" fixes in the ENB proxy library (new DLLs) did not help

V-Sync is OFF

V-Sync is also OFF in the nVidia Control Panel

Shadow quality is set to 'high', not Ultra

All other settings are maxed on Ultra

View distances are pushed right out with no object detail fade

Occlusion Culling is ON

Older solutions like TESVAL (now outdated, supposedly) are not helping

FPS limiting and the old iFPSClamp solution did not seem to help at all

I'm already running in windowed mode, stretched to full-screen resolution with no borders using 'OneTweak'

Most people online seem to agree stuttering became much worse after the 1.9 patch

I get no CTD

Edited by Darkanvas
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I think it happens to everybody. The game has less time to load all the new information as you move forward so quickly and it starts bottlenecking. When you stop running it all catches up. The above solution proposed isn't likely to help you. Everybody has those lines in their ENB.

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You enblocal has a VideoMemorySizeMb of over 10GB and a ReservedMemorySizeMb of 2GB. Both are way too high.

 

The problem is, these variables are hardly documented by the ENB author and lots of ENB mod authors advice you to put these number at very high values. For your system with a 4GB card try setting ReservedMemorySizeMb to 128MB, 256MB or 512MB. Also set the VideoMemorySizeMb to 4GB.

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Thanks for trying to help guys :)

 

I lowered the values to:

 

ReservedMemorySizeMb 512

VideoMemorySizeMb 4096

But still no dice, still stuttering away! It really does make the game unplayable for me. I might try pushing the VideoMemorySizeMb back up but leaving ReservedMemorySizeMb where it is?

Here's something interesting, when I set ENB to use the speed patch only (no graphical enhancements) I still get the annoying stutter!

That doesn't seem right at all to me?

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Hey guys, I thought it might help if I ran Skyrim performance monitor:

 

http://s4.postimg.org/5ekyiucb1/Capture.png
At the end there where the resources being used start declining (lower graph), that's where I shut off the game (I didn't CTD). Before that point you can see resources gradually increasing but they're not actually rising that high to be honest, except for "FPS" which starts to drop just before I quit (so, I captured the stutter and then shut down the game).
Is there anything here that looks majorly suspect?
I'm beginning to think it might not be performance related at all!
New theory:
Over-abundance of script-using mods and script heavy stuff such as Sands of Time. Could over-using scripts also be causing this, if it's not performance related?
Edited by Darkanvas
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Over-abundance of script-using mods and script heavy stuff: that's exactly what I think when looking at your graph.

 

Your VRAM usage is way under your max. I'm using a similar processor but with a 2GB videocard with an ENB and some graphics mods and there is very little stutter in my game.

 

Although your mods will probably work fine individually there can be massive script lag when combining them. I had some serious stutter while running enhanced blood, frostfall and a bird mod combined. While each mod worked fine on it's own (except the bird mod) combining a bunch of them creates papyrus (the scripting engine) overload.

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This may help with the scripts, in the Papyrus section of Skyrim.ini add these lines:

 

fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
I'd also recommend bumping your post load value from 500 to 2000. This gives the engine more time to spin everything up script-wise when loading into an exterior or interior.
I get stutter with the volume of HD textures I have, even with a nicely optimized Skyrim. I've reduced that somewhat by optimizing my textures (DDS tab only) with SMCO. But it can't be completely removed without reverting to vanilla. For the glory of modded Skyrim I can put up with some stutter. :)
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Nitebeast has some great suggestions, listen to him.

 

To Nitebeast directly, your optimizing suggestion is great and it worked wonders for me. However, I always use the older mod:

 

http://www.nexusmods.com/skyrim/mods/12801/?

 

Would you recommend this one you've linked to instead?

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