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Fallout 3 Geck Navmesh Errors


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Hi. I've been working on a mod for fallout 3, and I've been getting loads and loads of errors in the geck, but it seemed to work anyways so I kept going. It led me to believe I've installed the geck wrong, but I don't know how I could have as I used the installer from the website itself. I am using a non-steam version (patched to the latest version), if that may be the problem. I've come to an impasse. Whenever I try and generate navmesh, I get this error.

 

Assert

 

File: C:\projects\fallout3PC\FalloutShared\Pathfinding\NavMeshGeneration.cpp

 

Line: 4059

 

I looked for this file, and it did not exist. Maybe my fallout 3 has to be installed in the C: drive (it is installed on the D: drive currently). Please help, I can't work on my mod unless this is fixed.

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The cpp file is one of the source code files for the GECK itself. It isn't present in the compiled executable that you download and install. Generally speaking, once you get an unhandled low-level exception like that, the safest thing to do is kill and restart the GECK. Check the editor warnings text file in your game folder to see what cell(s) have navmesh errors. Load that cell in the render window and use the navmesh menu options to find and fix the erreors before you try to save. There are several good tutorials on navmesh if you aren't that familiar with the process.
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